extends Node const RESOURCE_PACK_CONTAINER = preload("uid://lggi3b4310yl") var resource_packs := [] var containers := [] func _ready() -> void: get_resource_packs() func open_folder() -> void: OS.shell_show_in_file_manager(ProjectSettings.globalize_path("user://resource_packs"), true) func get_resource_packs() -> void: for i in containers: get_parent().options.erase(i) i.queue_free() containers = [] resource_packs = [] for i in DirAccess.get_directories_at("user://resource_packs"): resource_packs.append(i) for i in resource_packs: var pack_info_path = "user://resource_packs/" + i + "/" + "pack_info.json" if FileAccess.file_exists(pack_info_path) and i != Global.ROM_PACK_NAME: create_container("user://resource_packs/" + i) func create_container(resource_pack := "") -> void: var container = RESOURCE_PACK_CONTAINER.instantiate() container.pack_json = JSON.parse_string(FileAccess.open(resource_pack + "/pack_info.json", FileAccess.READ).get_as_text()) if FileAccess.file_exists(resource_pack + "/config.json"): container.config = JSON.parse_string(FileAccess.open(resource_pack + "/config.json", FileAccess.READ).get_as_text()) container.config_path = resource_pack + "/config.json" if FileAccess.file_exists(resource_pack + "/icon.png"): var image = Image.new() image.load(resource_pack + "/icon.png") container.icon = ImageTexture.create_from_image(image) elif FileAccess.file_exists(resource_pack + "/icon.gif"): container.icon = GifManager.animated_texture_from_file(resource_pack + "/icon.gif") container.pack_name = resource_pack.replace("user://resource_packs/", "") $"../ScrollContainer/VBoxContainer".add_child(container) containers.append(container) container.add_to_group("Options") container.open_config.connect(owner.open_pack_config_menu) get_parent().options.append(container)