[gd_scene load_steps=43 format=4 uid="uid://dm7ykg1n4xl0p"] [ext_resource type="PackedScene" uid="uid://ci1065naoop7s" path="res://Scenes/Levels/SMBLL/CoinHeavens/2.tscn" id="1_6ov35"] [ext_resource type="PackedScene" uid="uid://c145qqkvy8pr5" path="res://Scenes/Parts/DecoTiles.tscn" id="2_gifkr"] [ext_resource type="Texture2D" uid="uid://dt0qtxu2l646n" path="res://Assets/Sprites/Tilesets/Terrain/Overworld.png" id="2_t5bib"] [ext_resource type="Script" uid="uid://dhtqnyrj3ndnj" path="res://Scripts/Parts/MoonGravity.gd" id="3_a5f8w"] [ext_resource type="PackedScene" uid="uid://dsa8lpl7n8ge0" path="res://Scenes/Prefabs/Blocks/BrickBlocks/BrickBlock.tscn" id="3_hfoh6"] [ext_resource type="PackedScene" uid="uid://dpukj2ja3i3qj" path="res://Scenes/Prefabs/Blocks/BrickBlocks/StarBrickBlock.tscn" id="4_0f7lc"] [ext_resource type="PackedScene" uid="uid://canoj6slqk5ee" path="res://Scenes/Prefabs/Blocks/InvisibleBlocks/InvisibleOneUpQuestionBlock.tscn" id="5_dg2ko"] [ext_resource type="PackedScene" uid="uid://um8m5iu20qj3" path="res://Scenes/Prefabs/Blocks/QuestionBlocks/PoisonQuestionBlock.tscn" id="6_uludm"] [ext_resource type="PackedScene" uid="uid://cih0lt6mbg3g8" path="res://Scenes/Prefabs/Blocks/BrickBlocks/PoisonMushroomBrickBlock.tscn" id="7_syyeu"] [ext_resource type="PackedScene" uid="uid://by6ndsjhlkmbt" path="res://Scenes/Prefabs/Blocks/BooRaceBlocks/BooOnOffBlock.tscn" id="8_xt2aq"] [ext_resource type="PackedScene" uid="uid://5ua3p0lfl1bf" path="res://Scenes/Prefabs/Blocks/BooRaceBlocks/BooOnOffSwitch.tscn" id="9_tk3w0"] [ext_resource type="PackedScene" uid="uid://c1xle3fplnxtr" path="res://Scenes/Prefabs/Blocks/BooRaceBlocks/BooOnOffBlueBlock.tscn" id="10_m0c05"] [ext_resource type="PackedScene" uid="uid://dgq7enviy1qhw" path="res://Scenes/Prefabs/Blocks/BooRaceBlocks/TimedBooBlock.tscn" id="11_sv16u"] [ext_resource type="PackedScene" uid="uid://n1xyk5g5r4h6" path="res://Scenes/Prefabs/Blocks/InvisibleBlocks/InvisiblePowerUpQuestionBlock.tscn" id="12_fguh3"] [ext_resource type="PackedScene" uid="uid://bx23j813jg0bl" path="res://Scenes/Prefabs/Blocks/SpringBlock.tscn" id="13_mbatj"] [ext_resource type="PackedScene" uid="uid://bc1mrna4kybhv" path="res://Scenes/Prefabs/Blocks/QuestionBlocks/QuestionBlock.tscn" id="14_kby2p"] [ext_resource type="PackedScene" uid="uid://d2ainv86lt68a" path="res://Scenes/Prefabs/Blocks/SwitchSpikeBlock.tscn" id="15_5s5kp"] [ext_resource type="PackedScene" uid="uid://chjxyhlwohmi6" path="res://Scenes/Prefabs/Entities/Items/Coin.tscn" id="16_p1cq8"] [ext_resource type="PackedScene" uid="uid://6n4m3cwyuea1" path="res://Scenes/Prefabs/LevelObjects/DeathPit.tscn" id="17_71xxs"] [ext_resource type="PackedScene" uid="uid://cqvr7a6e84oti" path="res://Scenes/Prefabs/Blocks/BrickBlocks/CoinBrickBlock.tscn" id="18_tul5o"] [ext_resource type="PackedScene" uid="uid://dn1btottv42sd" path="res://Scenes/Prefabs/Blocks/BrickBlocks/OneUpBrickBlock.tscn" id="19_4837p"] [ext_resource type="PackedScene" uid="uid://cor5javglnirw" path="res://Scenes/Prefabs/Blocks/BrickBlocks/PowerUpBrickBlock.tscn" id="20_k02vm"] [ext_resource type="PackedScene" uid="uid://cmgahojpgp2cq" path="res://Scenes/Prefabs/Blocks/QuestionBlocks/PowerUpQuestionBlock.tscn" id="21_xxk03"] [ext_resource type="PackedScene" uid="uid://58uk17ixtt4r" path="res://Scenes/Prefabs/Blocks/InvisibleBlocks/InvisibleQuestionBlock.tscn" id="22_cojh3"] [ext_resource type="Texture2D" uid="uid://clbmg515rgdhs" path="res://Assets/Sprites/Tilesets/Liquids.png" id="23_lp6vh"] [ext_resource type="Texture2D" uid="uid://cntkcqc74qp50" path="res://Assets/Sprites/Tilesets/Deco/OverworldDeco.png" id="24_u4ttb"] [ext_resource type="Texture2D" uid="uid://cfk7rvu4in71u" path="res://Assets/Sprites/Blocks/ConveyorBelt.png" id="25_f7nlj"] [ext_resource type="Script" uid="uid://bp6q8n7x8lmbh" path="res://Scripts/Classes/Components/CoinHeavenDestinationSetter.gd" id="28_hfoh6"] [sub_resource type="TileMapPattern" id="TileMapPattern_b6qiv"] tile_data = PackedInt32Array(0, 524288, 0, 1, 589824, 0) [sub_resource type="TileMapPattern" id="TileMapPattern_d4nyf"] tile_data = PackedInt32Array(0, 524288, 1, 1, 589824, 1) [sub_resource type="TileMapPattern" id="TileMapPattern_ls3wh"] tile_data = PackedInt32Array(0, 524288, 2, 1, 589824, 2) [sub_resource type="TileMapPattern" id="TileMapPattern_vt0hv"] tile_data = PackedInt32Array(0, 524288, 3, 1, 589824, 3) [sub_resource type="TileMapPattern" id="TileMapPattern_xj38k"] tile_data = PackedInt32Array(0, 524288, 4, 1, 589824, 4) [sub_resource type="TileMapPattern" id="TileMapPattern_o5705"] tile_data = PackedInt32Array(0, 524288, 5, 1, 589824, 5) [sub_resource type="TileMapPattern" id="TileMapPattern_ra18v"] tile_data = PackedInt32Array(0, 524288, 6, 1, 589824, 6) [sub_resource type="TileMapPattern" id="TileMapPattern_7cpm5"] tile_data = PackedInt32Array(0, 524288, 7, 1, 589824, 7) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5xrmm"] resource_name = "Terrain" texture = ExtResource("2_t5bib") 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/metadata/_better_terrain = { 4: [0, 3, 16], &"type": 0 } 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/metadata/_better_terrain = { 0: [0, 4, 3, 16], 4: [0, 3, 16], &"type": 0 } 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/metadata/_better_terrain = { 0: [0, 4, 3, 16], 4: [0, 3, 16], 8: [0, 4, 3, 16], &"type": 0 } 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/metadata/_better_terrain = { 4: [0, 3, 16], 8: [0, 4, 3, 16], &"type": 0 } 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0/metadata/_better_terrain = { 0: [6], &"type": 6 } 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/metadata/_better_terrain = { 0: [6], 8: [6], &"type": 6 } 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/metadata/_better_terrain = { 4: [0, 3, 16], 12: [0, 3, 16], &"type": 0 } 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/metadata/_better_terrain = { 0: [0, 4, 3, 16], 4: [0, 3, 16], 12: [0, 3, 16], &"type": 0 } 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/metadata/_better_terrain = { 0: [0, 4, 3, 16], 4: [0, 3, 16], 8: [0, 4, 3, 16], 12: [0, 3, 16], &"type": 0 } 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/metadata/_better_terrain = { 4: [0, 3, 16], 8: [0, 4, 3, 16], 12: [0, 3, 16], &"type": 0 } 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/z_index = -10 5:1/0/metadata/_better_terrain = { 0: [7], &"type": 7 } 6:1/0 = 0 6:1/0/z_index = -10 6:1/0/metadata/_better_terrain = { 0: [7], 8: [7], &"type": 7 } 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/metadata/_better_terrain = { 12: [0, 3, 16], &"type": 0 } 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/metadata/_better_terrain = { 0: [0, 4, 3, 16], 12: [0, 3, 16], &"type": 0 } 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/metadata/_better_terrain = { 0: [0, 4, 3, 16], 8: [0, 4, 3, 16], 12: [0, 3, 16], &"type": 0 } 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0/metadata/_better_terrain = { 8: [0, 4, 3, 16], 12: [0, 3, 16], &"type": 0 } 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0/metadata/_better_terrain = { 0: [8], &"type": 8 } 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0/metadata/_better_terrain = { 0: [8], 8: [8], &"type": 8 } 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/metadata/_better_terrain = { &"type": 0 } 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0/metadata/_better_terrain = { 0: [0, 3, 16], &"type": 0 } 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0/metadata/_better_terrain = { 0: [0, 3, 16], 8: [0, 3, 16], &"type": 0 } 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:3/0/metadata/_better_terrain = { 8: [0, 3, 16], &"type": 0 } 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0/metadata/_better_terrain = { 0: [9], &"type": 9 } 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0/metadata/_better_terrain = { 0: [9], 8: [9], &"type": 9 } 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0 = 0 1:4/0/z_index = 1 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:4/0/metadata/_better_terrain = { 0: [10], &"type": 10 } 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/metadata/_better_terrain = { 0: [10], 8: [10], &"type": 10 } 0:5/0 = 0 0:5/0/z_index = -10 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/physics_layer_0/polygon_0/one_way = true 0:5/0/metadata/_better_terrain = { 0: [1], 4: [1], &"type": 1 } 1:5/0 = 0 1:5/0/z_index = -10 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/physics_layer_0/polygon_0/one_way = true 1:5/0/metadata/_better_terrain = { 0: [1], 4: [1], 8: [1], &"type": 1 } 2:5/0 = 0 2:5/0/z_index = -10 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/physics_layer_0/polygon_0/one_way = true 2:5/0/metadata/_better_terrain = { 4: [1], 8: [1], &"type": 1 } 3:5/0 = 0 3:5/0/z_index = -10 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/physics_layer_0/polygon_0/one_way = true 3:5/0/metadata/_better_terrain = { 0: [2], 4: [2], &"type": 2 } 4:5/0 = 0 4:5/0/z_index = -10 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0/physics_layer_0/polygon_0/one_way = true 4:5/0/metadata/_better_terrain = { 0: [2], 4: [2], 8: [2], &"type": 2 } 5:5/0 = 0 5:5/0/z_index = -10 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0/physics_layer_0/polygon_0/one_way = true 5:5/0/metadata/_better_terrain = { 4: [2], 8: [2], &"type": 2 } 6:5/0 = 0 6:5/0/z_index = -10 6:5/0/metadata/_better_terrain = { &"type": 11 } 0:6/0 = 0 0:6/0/z_index = -10 0:6/0/metadata/_better_terrain = { 0: [1], 4: [1], 12: [1], &"type": 1 } 1:6/0 = 0 1:6/0/z_index = -10 1:6/0/metadata/_better_terrain = { 0: [1], 4: [1], 8: [1], 12: [1], &"type": 1 } 2:6/0 = 0 2:6/0/z_index = -10 2:6/0/metadata/_better_terrain = { 4: [1], 8: [1], 12: [1], &"type": 1 } 3:6/0 = 0 3:6/0/z_index = -10 3:6/0/metadata/_better_terrain = { 0: [2], 4: [2], 12: [2], &"type": 2 } 4:6/0 = 0 4:6/0/z_index = -10 4:6/0/metadata/_better_terrain = { 0: [2], 4: [2], 8: [2], 12: [2], &"type": 2 } 5:6/0 = 0 5:6/0/z_index = -10 5:6/0/metadata/_better_terrain = { 4: [2], 8: [2], 12: [2], &"type": 2 } 6:6/0 = 0 6:6/0/z_index = -10 6:6/0/metadata/_better_terrain = { &"type": 7 } 3:7/0 = 0 3:7/0/z_index = -10 3:7/0/metadata/_better_terrain = { 0: [2], 12: [2], &"type": 2 } 4:7/0 = 0 4:7/0/z_index = -10 4:7/0/metadata/_better_terrain = { 0: [2], 8: [2], 12: [2], &"type": 2 } 5:7/0 = 0 5:7/0/z_index = -10 5:7/0/metadata/_better_terrain = { 8: [2], 12: [2], &"type": 2 } 6:7/0 = 0 6:7/0/z_index = -10 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/metadata/_better_terrain = { 8: [6], &"type": 6 } 7:1/0 = 0 7:1/0/z_index = -10 7:1/0/metadata/_better_terrain = { 8: [7], &"type": 7 } 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/metadata/_better_terrain = { 8: [8], &"type": 8 } 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0/metadata/_better_terrain = { 8: [9], &"type": 9 } 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/metadata/_better_terrain = { 8: [10], &"type": 10 } 7:5/0 = 0 7:5/0/z_index = -10 7:5/0/metadata/_better_terrain = { 12: [11], &"type": 11 } 7:7/0 = 0 7:7/0/z_index = -10 0:7/0 = 0 0:7/0/z_index = -10 0:7/0/metadata/_better_terrain = { 0: [1], 12: [1], &"type": 1 } 1:7/0 = 0 1:7/0/z_index = -10 1:7/0/metadata/_better_terrain = { 0: [1], 8: [1], 12: [1], &"type": 1 } 2:7/0 = 0 2:7/0/z_index = -10 2:7/0/metadata/_better_terrain = { 8: [1], 12: [1], &"type": 1 } 1:8/0 = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, 8, -8, 8) 1:8/0/metadata/_better_terrain = { &"type": 4 } 2:8/0 = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0/metadata/_better_terrain = { 0: [3], 3: [3], 4: [3], 7: [3], 12: [4], 15: [3], &"type": 0 } 3:8/0 = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0/metadata/_better_terrain = { 3: [3], 4: [3], 7: [3], 8: [3], 11: [3], 12: [4], &"type": 0 } 4:8/0 = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, 8, -8, 8) 4:8/0/metadata/_better_terrain = { &"type": 5 } 5:8/0 = 0 5:8/0/z_index = 1 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 0) 5:8/0/metadata/_better_terrain = { &"type": 3 } 6:8/0 = 0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, 0) 6:8/0/metadata/_better_terrain = { &"type": 3 } 7:8/0 = 0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 0) 7:8/0/metadata/_better_terrain = { &"type": 5 } 0:8/0 = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8) 0:8/0/metadata/_better_terrain = { &"type": 4 } 0:9/0 = 0 0:9/0/z_index = -10 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8) 0:9/0/metadata/_better_terrain = { &"type": 4 } 1:9/0 = 0 1:9/0/z_index = -10 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8) 1:9/0/metadata/_better_terrain = { &"type": 4 } 2:9/0 = 0 2:9/0/z_index = -10 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0/metadata/_better_terrain = { 0: [3], 3: [3], 4: [4], 11: [3], 12: [3], 15: [3], &"type": 0 } 3:9/0 = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0/metadata/_better_terrain = { 4: [4], 7: [3], 8: [3], 11: [3], 12: [3], 15: [3], &"type": 0 } 4:9/0 = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, -8) 4:9/0/metadata/_better_terrain = { &"type": 5 } 5:9/0 = 0 5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 0, -8, -8) 5:9/0/metadata/_better_terrain = { &"type": 3 } 6:9/0 = 0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, 8, -8, -8) 6:9/0/metadata/_better_terrain = { &"type": 3 } 7:9/0 = 0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 0, -8, -8) 7:9/0/metadata/_better_terrain = { &"type": 5 } 8:9/0 = 0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:9/0/metadata/_better_terrain = { 0: [3], 3: [3], 4: [5], 11: [3], 12: [3], 15: [3], &"type": 0 } 9:9/0 = 0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:9/0/metadata/_better_terrain = { 4: [5], 7: [3], 8: [3], 11: [3], 12: [3], 15: [3], &"type": 0 } 10:9/0 = 0 11:8/0 = 0 10:8/0 = 0 9:8/0 = 0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:8/0/metadata/_better_terrain = { 3: [3], 4: [3], 7: [3], 8: [3], 11: [3], 12: [5], &"type": 0 } 12:9/0 = 0 13:9/0 = 0 13:8/0 = 0 12:8/0 = 0 12:7/0 = 0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:7/0 = 0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:6/0 = 0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:6/0 = 0 12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:7/0 = 0 11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:7/0 = 0 10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8) 9:7/0 = 0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0 = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:6/0 = 0 9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:5/0 = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0 = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:2/0 = 0 9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:3/0 = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:4/0 = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:5/0 = 0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:6/0 = 0 10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:2/0 = 0 10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:1/0 = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:0/0 = 0 11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:1/0 = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:2/0 = 0 11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:3/0 = 0 11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:4/0 = 0 11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:6/0 = 0 11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:5/0 = 0 11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:1/0 = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:2/0 = 0 12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:3/0 = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:4/0 = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:4/0 = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:5/0 = 0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:3/0 = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:2/0 = 0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:1/0 = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:0/0 = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0 = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:5/0 = 0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:0/0 = 0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0 = 0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0/metadata/_better_terrain = { 0: [3], 3: [3], 4: [3], 7: [3], 12: [5], 15: [3], &"type": 0 } 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:9/0 = 0 11:9/0/metadata/_better_terrain = { &"type": 16 } 12:10/0 = 0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0 = 0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 11:10/0 = 0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_dntrs"] scenes/1/scene = ExtResource("3_hfoh6") scenes/2/scene = ExtResource("14_kby2p") scenes/3/scene = ExtResource("16_p1cq8") scenes/4/scene = ExtResource("17_71xxs") scenes/5/scene = ExtResource("18_tul5o") scenes/6/scene = ExtResource("19_4837p") scenes/7/scene = ExtResource("20_k02vm") scenes/8/scene = ExtResource("21_xxk03") scenes/9/scene = ExtResource("22_cojh3") scenes/10/scene = ExtResource("4_0f7lc") scenes/11/scene = ExtResource("5_dg2ko") scenes/12/scene = ExtResource("6_uludm") scenes/13/scene = ExtResource("7_syyeu") scenes/14/scene = ExtResource("8_xt2aq") scenes/15/scene = ExtResource("9_tk3w0") scenes/16/scene = ExtResource("10_m0c05") scenes/17/scene = ExtResource("11_sv16u") scenes/18/scene = ExtResource("12_fguh3") scenes/19/scene = ExtResource("13_mbatj") scenes/20/scene = ExtResource("15_5s5kp") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_p2lph"] texture = ExtResource("23_lp6vh") 0:0/next_alternative_id = 2 0:0/animation_speed = 8.0 0:0/animation_frame_0/duration = 1.0 0:0/animation_frame_1/duration = 1.0 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 0:0/0/z_index = 50 0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 0:0/0/metadata/_better_terrain = { &"type": 12 } 0:0/1 = 1 0:0/1/z_index = 50 0:1/next_alternative_id = 2 0:1/0 = 0 0:1/0/z_index = 50 0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/metadata/_better_terrain = { 12: [12], &"type": 12 } 0:1/1 = 1 0:1/1/z_index = 50 0:2/next_alternative_id = 2 0:2/animation_speed = 8.0 0:2/animation_frame_0/duration = 1.0 0:2/animation_frame_1/duration = 1.0 0:2/animation_frame_2/duration = 1.0 0:2/animation_frame_3/duration = 1.0 0:2/0 = 0 0:2/0/z_index = 15 0:2/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 0:2/0/metadata/_better_terrain = { &"type": 13 } 0:2/1 = 1 0:2/1/z_index = 15 0:3/next_alternative_id = 2 0:3/0 = 0 0:3/0/z_index = 15 0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/metadata/_better_terrain = { 12: [13], &"type": 13 } 0:3/1 = 1 0:3/1/z_index = 15 0:4/next_alternative_id = 2 0:4/animation_speed = 8.0 0:4/animation_frame_0/duration = 1.0 0:4/animation_frame_1/duration = 1.0 0:4/animation_frame_2/duration = 1.0 0:4/animation_frame_3/duration = 1.0 0:4/0 = 0 0:4/0/modulate = Color(1, 1, 1, 0.99607843) 0:4/0/z_index = -100 0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/metadata/_better_terrain = { &"type": 15 } 0:4/1 = 1 0:4/1/z_index = -100 0:5/next_alternative_id = 2 0:5/0 = 0 0:5/0/modulate = Color(1, 1, 1, 0.99607843) 0:5/0/z_index = -100 0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/metadata/_better_terrain = { 12: [15], &"type": 15 } 0:5/1 = 1 0:5/1/z_index = -100 0:6/next_alternative_id = 2 0:6/animation_speed = 8.0 0:6/animation_frame_0/duration = 1.0 0:6/animation_frame_1/duration = 1.0 0:6/animation_frame_2/duration = 1.0 0:6/animation_frame_3/duration = 1.0 0:6/0 = 0 0:6/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 0:6/0/metadata/_better_terrain = { &"type": 14 } 0:6/1 = 1 0:7/next_alternative_id = 2 0:7/0 = 0 0:7/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:7/0/metadata/_better_terrain = { 12: [14], &"type": 14 } 0:7/1 = 1 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g8hb4"] texture = ExtResource("24_u4ttb") 0:0/0 = 0 0:0/0/z_index = -10 1:0/0 = 0 1:0/0/z_index = -10 2:0/0 = 0 2:0/0/z_index = -10 3:1/0 = 0 3:1/0/z_index = -10 4:1/0 = 0 4:1/0/z_index = -10 2:1/0 = 0 2:1/0/z_index = -10 1:1/0 = 0 1:1/0/z_index = -10 0:1/0 = 0 0:1/0/z_index = -10 3:0/0 = 0 3:0/0/z_index = -10 4:0/0 = 0 4:0/0/z_index = -10 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_d57xd"] texture = ExtResource("25_f7nlj") 0:0/next_alternative_id = 3 0:0/animation_speed = 20.0 0:0/animation_frame_0/duration = 1.0 0:0/animation_frame_1/duration = 1.0 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(-50, 0) 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/metadata/_better_terrain = { 0: [18], &"type": 18 } 0:1/next_alternative_id = 3 0:1/animation_speed = 20.0 0:1/animation_frame_0/duration = 1.0 0:1/animation_frame_1/duration = 1.0 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(-50, 0) 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/metadata/_better_terrain = { 0: [18], 8: [18], &"type": 18 } 0:2/next_alternative_id = 3 0:2/animation_speed = 20.0 0:2/animation_frame_0/duration = 1.0 0:2/animation_frame_1/duration = 1.0 0:2/animation_frame_2/duration = 1.0 0:2/animation_frame_3/duration = 1.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(-50, 0) 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/metadata/_better_terrain = { 8: [18], &"type": 18 } 0:3/next_alternative_id = 2 0:3/animation_speed = 20.0 0:3/animation_frame_0/duration = 1.0 0:3/animation_frame_1/duration = 1.0 0:3/animation_frame_2/duration = 1.0 0:3/animation_frame_3/duration = 1.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(50, 0) 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0/metadata/_better_terrain = { 0: [17], &"type": 17 } 0:4/next_alternative_id = 3 0:4/animation_speed = 20.0 0:4/animation_frame_0/duration = 1.0 0:4/animation_frame_1/duration = 1.0 0:4/animation_frame_2/duration = 1.0 0:4/animation_frame_3/duration = 1.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(50, 0) 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/metadata/_better_terrain = { 0: [17], 8: [17], &"type": 17 } 0:5/next_alternative_id = 2 0:5/animation_speed = 20.0 0:5/animation_frame_0/duration = 1.0 0:5/animation_frame_1/duration = 1.0 0:5/animation_frame_2/duration = 1.0 0:5/animation_frame_3/duration = 1.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(50, 0) 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/metadata/_better_terrain = { 8: [17], &"type": 17 } [sub_resource type="TileSet" id="TileSet_v2lmo"] resource_local_to_scene = true physics_layer_0/collision_layer = 2 physics_layer_0/collision_mask = 0 physics_layer_1/collision_layer = 64 physics_layer_1/collision_mask = 0 physics_layer_2/collision_layer = 128 physics_layer_2/collision_mask = 0 physics_layer_3/collision_layer = 256 physics_layer_3/collision_mask = 0 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Ground" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) custom_data_layer_0/name = "OneWay" custom_data_layer_0/type = 1 sources/0 = SubResource("TileSetAtlasSource_5xrmm") sources/1 = SubResource("TileSetScenesCollectionSource_dntrs") sources/2 = SubResource("TileSetAtlasSource_p2lph") sources/3 = SubResource("TileSetAtlasSource_g8hb4") sources/4 = SubResource("TileSetAtlasSource_d57xd") pattern_0 = SubResource("TileMapPattern_b6qiv") pattern_1 = SubResource("TileMapPattern_d4nyf") pattern_2 = SubResource("TileMapPattern_ls3wh") pattern_3 = SubResource("TileMapPattern_vt0hv") pattern_4 = SubResource("TileMapPattern_xj38k") pattern_5 = SubResource("TileMapPattern_o5705") pattern_6 = SubResource("TileMapPattern_ra18v") pattern_7 = SubResource("TileMapPattern_7cpm5") metadata/_better_terrain = { &"decoration": ["Decoration", Color(0.411765, 0.411765, 0.411765, 1), 3, [], { &"path": "res://addons/better-terrain/icons/Decoration.svg" }], &"terrains": [["Ground", Color(0.499202, 0.933234, 0.473421, 1), 0, [3], { &"coord": Vector2i(0, 3), &"source_id": 0 }], ["SemiSolidA", Color(0.150473, 0.622493, 0.163743, 1), 0, [], { &"path": "" }], ["SemiSolidB", Color(0.875206, 0.89824, 0.445845, 1), 0, [], { &"path": "" }], ["Terrain", Color(0.0372279, 0.781741, 0.497461, 1), 2, [], { &"path": "" }], ["SteepSlope", Color(0.275247, 0.420943, 0.725262, 1), 2, [], { &"path": "" }], ["GentleSlope", Color(1, 0.894118, 0.180392, 1), 2, [], { &"path": "" }], ["TreeTop", Color(0.350251, 0.629116, 0.220607, 1), 0, [], { &"path": "" }], ["TreeBase", Color(0.879333, 0.761061, 0.594793, 1), 0, [], { &"path": "" }], ["Mushroom1", Color(0.517795, 0.876808, 0.540343, 1), 0, [], { &"path": "" }], ["Mushroom2", Color(0.623916, 0.324154, 0.620467, 1), 0, [], { &"path": "" }], ["Mushroom3", Color(0.0669944, 0.519591, 0.629746, 1), 0, [], { &"path": "" }], ["MushroomStem", Color(0.152017, 0.89977, 0.899866, 1), 0, [], { &"path": "" }], ["Water", Color(0.850961, 0.432139, 0.0841909, 1), 0, [], { &"path": "" }], ["Lava", Color(0.525599, 0.814885, 0.951678, 1), 0, [], { &"path": "" }], ["Poison", Color(0.260543, 0.167703, 0.601375, 1), 0, [], { &"path": "" }], ["Water2", Color(0.750773, 0.173298, 0.524227, 1), 0, [], { &"path": "" }], ["Hi", Color(0.873008, 0.56526, 0.95903, 1), 2, [], { &"path": "" }], ["LeftConveyor", Color(0.51717, 0.337706, 0.910935, 1), 0, [], { &"path": "" }], ["RightConveyor", Color(0.61981, 0.975715, 0.136069, 1), 0, [], { &"path": "" }]], &"version": "0.2" } [node name="Level" instance=ExtResource("1_6ov35")] theme = "Space" theme_time = "Night" [node name="CloudPlatform" parent="." index="0"] position = Vector2(32, 200) [node name="Tiles" parent="." index="1"] tile_map_data = 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