Commit Graph

17 Commits

Author SHA1 Message Date
KirbyKidJ
3a8d317953 Lost Levels Asset Update for All Night Nippon (#620)
- Gave the Hills the Lost Level tree spots (inside only)
- Fixed sprite clipping with World A-C NPC
- Uses LL Platform for ANN
- Uses LL Font for ANN
2025-10-18 00:25:46 +01:00
JoeMama
7560403c54 updated sprites 2025-10-12 13:34:14 +01:00
JoeMama
437f98884d Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
This reverts commit 07cb5015cf, reversing
changes made to ad03246040.
2025-10-10 11:06:32 +01:00
guzlad
07cb5015cf Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
JHDev2006
51d81844d0 Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites 2025-10-01 10:58:20 +01:00
KirbyKidJ
8b5d9afba9 Animated Tilesets for All-Stars Resource Packs
This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.

JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.

The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.

Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
8ae27f63a6 fixed up some lost levels stuff 2025-09-29 20:03:19 +01:00
JHDev2006
edc0c82959 updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode 2025-09-27 11:15:40 +01:00
JHDev2006
786a81a7b8 couple fixes, to do with minus world 2025-09-26 20:46:39 +01:00
JHDev2006
578655553a fixed a missing pipe in SMBLL 5-2 challenge mode 2025-09-26 14:23:27 +01:00
KirbyKidJ
e0a4d2d3c9 Updated Lost Levels Castle WATER Tileset (i forgor) (#388)
* Updated Castle WATER Tileset (i forgor)

Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it

Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.

* Fucked up a pixel on the regular Brick Block
2025-09-26 14:15:03 +01:00
JHDev2006
df13040b45 Fixed a colour palette issue with autumn yellow pipes 2025-09-24 18:22:02 +01:00
KirbyKidJ
6f8e5c9565 Updated Lost Levels Castle Tileset
Was cross-checking the All Night Nippon Levels with the level maps and gameplay, made a quick stop to adjust the Castle Tilesets.
This primarily adds the Lost Levels brick pattern to the LL and ANN tiles and slopes, but it also tweaks the pipe and door sprites overall.
2025-09-23 18:14:34 -07:00
KirbyKidJ
8df497e2e2 Saving Disco Peach & Fuji TV Network Flag
Does two things for the All Night Nippon campaign. This PR replaces Princess Peach in ANN with her real life counterpart as in the original game. This was simply a JSON edit.

The second change is that it adds the Fuji TV Network logo to the Castle Flag as seen in-game specifically for the ANN campaign. This one does edit the sprite sheet for `CastleFlag.png`.

I know the NPCs are based on real people, but I don't remember their names. So I've just been calling them as they're labeled internally.
2025-09-20 18:50:17 -07:00
JHDev2006
394d8fa620 Fixed a weird bug with checkpoints in the level editor + some tile fixes too 2025-09-19 17:36:18 +01:00
amer
33f2be7bf4 Fixed CastleWater BGOs via the .json
Made two changes:
1) Removed day & night distinction, as separate day and night sprites don't exist (and probably shouldn't)
2) Fixed typo ("CastleWaterDecoLL" -> "CastleWaterLLDeco")
2025-09-14 14:51:05 -07:00
JHDev2006
3773bdaf64 added the game 2025-09-13 16:30:32 +01:00