Commit Graph

10 Commits

Author SHA1 Message Date
John Cooper McDonald
8474bc3c19 Properly implement the Hammer item (#599)
* Properly implement the Hammer item

* Update Boo.gd

* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
JHDev2006
14c193fb27 fixed an issue where coin particles werent spawning if the coin was part of the tilemap 2025-10-13 19:53:40 +01:00
JoeMama
57a659ba34 re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed 2025-10-10 11:26:09 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
JHDev2006
b93beefd4f fixed up fireball colisions 2025-09-24 11:10:12 +01:00
JHDev2006
6013a7da77 block bouncing a mushroom, now changes its direction, if at an edge. 2025-09-21 14:03:39 +01:00
JHDev2006
e438354bf8 Fixed SMBS coin heavens, wrong warping you to SMB1, HOPEFULLY fixed some weird coin heaven deaths, and also added zip checking to the rom verifier, so that bad sprite rips dont happen (HOPEFULLY) 2025-09-16 10:41:31 +01:00
JHDev2006
3773bdaf64 added the game 2025-09-13 16:30:32 +01:00