John Cooper McDonald
2d0c34ce69
Fix Lakitu and deco not spawning in Challenge 8-2 ( #629 )
2025-10-19 18:16:34 +01:00
JHDev2006
6011e6f63b
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-19 09:45:49 +01:00
JHDev2006
23345bbbf1
removed sp scrolling from settings menu
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i coded it in about 10 minutes as a joke, and didnt really intend on it being something proper + it comes with a whole new slew of bugs which im not willing to commit to yet, soz. its still in the code so should be relatively easy to hack in, maybe itll come back in future, who knows
2025-10-19 09:45:48 +01:00
SkyanUltra
1a0173f095
Fixed 2nd -1-1 Peach not loading correctly. ( #626 )
2025-10-18 14:23:40 +01:00
JHDev2006
0fd33d6893
fixed fonts not being loaded on export
2025-10-18 13:26:43 +01:00
JHDev2006
e45e7bfce3
added missing infinite spoawning cheep cheeps to LL underwater levels
2025-10-18 13:07:02 +01:00
SkyanUltra
b088ad91e1
Peach now uses correct node and supports resource packs. ( #609 )
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This fixes Peach in the minus world to now use her properly exported sprite, and additionally allows for her to be animated and changed through PeachNPC.json.
2025-10-17 09:59:18 +01:00
guzlad
52208528b5
Halved 1-2 minus world collision box ( #611 )
2025-10-17 09:58:46 +01:00
JHDev2006
77b91b3840
the main font now only uses ONE .fnt file, and the other language fonts fnt files are now embedded into the main .fnt file
2025-10-16 23:20:36 +01:00
JHDev2006
135dad712c
fsr the challenge mode results menu was still visible upon loading, so made it not visible
2025-10-16 19:29:38 +01:00
JHDev2006
6b598e717d
added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
2025-10-15 14:37:05 +01:00
guzlad
74270bcca4
Fixed leftover upside-down pipe tiles in SMBS 7-4b ( #587 )
2025-10-13 22:50:25 +01:00
JHDev2006
c994bb3503
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697
fixed challenge mode results being able to be closed
2025-10-13 20:05:42 +01:00
guzlad
83bff6397a
Ground tiling in 8-2a is now fixed ( #581 )
2025-10-13 20:04:40 +01:00
guzlad
4ce4d2bddf
Fixed ChallengeEnd and ChallengeResults ( #583 )
2025-10-13 20:04:28 +01:00
JHDev2006
455aa14b35
fixed an issue where you could re-enter pipes, while exiting them, by spamming down
2025-10-13 19:25:32 +01:00
guzlad
79339ab5ae
Fixed peach sprite in -1 ( #576 )
2025-10-12 23:05:35 +01:00
guzlad
333ceae967
Fixed certain upside down pipe tiles in SMBLL and SMBS ( #560 )
2025-10-11 16:27:12 +01:00
JoeMama
01238a0f1c
fixed the results menuu persisting to the title screen in ANN
2025-10-10 11:41:22 +01:00
JoeMama
437f98884d
Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
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This reverts commit 07cb5015cf
, reversing
changes made to ad03246040
.
2025-10-10 11:06:32 +01:00
guzlad
7e0443d030
Fixed C-4 LL Bowser throwing hammers
2025-10-10 05:31:14 +02:00
guzlad
08adf8fd6c
Added 'Is Real' option to Bowser and his bro
2025-10-10 02:58:19 +02:00
guzlad
07cb5015cf
Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
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Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
kittenchilly
897625c19d
New transition screen + no lives in modern hud for challenge mode
2025-10-09 16:20:34 -05:00
guzlad
6d7590ced0
Moved Bowsers brother into the scrollable menu on Bowser
2025-10-09 00:37:59 +02:00
guzlad
379da41f04
Added Bowser's brother to the level editor
2025-10-08 21:35:47 +02:00
JHDev2006
7edfccbd76
fixed a weird bug, to do with minus world
2025-10-08 15:35:44 +01:00
jdaster64
5cc8718941
Added challenge-hunt invis blocks near end of 2-3, 6-3 in SMB1 ( #529 )
2025-10-07 20:11:10 +01:00
guzlad
26ea7963ab
Added missing fireblock to LL C-4 #523
2025-10-07 07:53:06 +02:00
jdaster64
c21fb5906e
Finish testing post-merge
2025-10-07 00:16:28 -04:00
jdaster64
50a01a1a92
Fix merge issues more
2025-10-07 00:02:33 -04:00
jdaster64
6bfff3f87f
revert levels with merge issues
2025-10-06 23:54:08 -04:00
jdaster64
929a6a509c
Firebars fixed to rotate clockwise
2025-10-06 23:42:18 -04:00
guzlad
468bf19f19
Fixed time limits in SMBLL 4-4, C-4
2025-10-07 05:41:23 +02:00
guzlad
213feed6eb
Fixed time limits in SMB1 3-4, 8-3
2025-10-07 04:46:15 +02:00
jdaster64
4fc18998a7
Change time limits for SMB1 3-4, 8-3, LL 4-4 to 300 seconds to match original games
2025-10-06 21:58:01 -04:00
guzlad
fedb5df2f6
Restarting in SMBS 1-4 and 2-2 won't bring you back to SMB1
2025-10-07 03:18:19 +02:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606
fixed pipes, being terrible and i hate them
2025-10-01 21:48:17 +01:00
BarrierFalki
b397ff4f6b
Add Sigebou to the editor ( #468 )
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* Add Sigebou to the editor
* Add translations for Sigebou
2025-10-01 14:30:36 +01:00
JHDev2006
09c4b3c31b
fixed some sfx's not being able to be replaced, via resource packs
2025-10-01 14:28:58 +01:00
JHDev2006
76953f8e40
ANN + LL ending npc's are no longer hard coded
2025-10-01 14:24:26 +01:00
JHDev2006
51d81844d0
Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites
2025-10-01 10:58:20 +01:00
KirbyKidJ
8b5d9afba9
Animated Tilesets for All-Stars Resource Packs
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This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.
JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.
The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.
Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
8ae27f63a6
fixed up some lost levels stuff
2025-09-29 20:03:19 +01:00
JHDev2006
487c6af0ea
fixed a weirdly setup level select for the challenge mode results
2025-09-29 12:12:07 +01:00
JHDev2006
370a6c045f
added missing firebars to LL castle bridges
2025-09-29 12:09:23 +01:00
JHDev2006
a7412e4083
fixed some bowser behaviour innaccuracies in LL
2025-09-29 12:03:02 +01:00
JHDev2006
a1e6ed85c1
fixed a couple challenge mode tiling issues
2025-09-29 11:50:35 +01:00