Commit Graph

10 Commits

Author SHA1 Message Date
jdaster64
6bfff3f87f revert levels with merge issues 2025-10-06 23:54:08 -04:00
jdaster64
929a6a509c Firebars fixed to rotate clockwise 2025-10-06 23:42:18 -04:00
guzlad
468bf19f19 Fixed time limits in SMBLL 4-4, C-4 2025-10-07 05:41:23 +02:00
JHDev2006
a7412e4083 fixed some bowser behaviour innaccuracies in LL 2025-09-29 12:03:02 +01:00
JHDev2006
e34d81a503 Fixed LL 6-4 firebar rotation direction 2025-09-21 12:57:18 +01:00
JHDev2006
be1d919c65 updated some stuff 2025-09-19 20:42:50 +01:00
JHDev2006
e8ffd99fde reimplemented the camera offsets 2025-09-19 16:44:06 +01:00
Lean
c4f7d3e87c updated 6-3
moved red koopa down (why did they start floating?) and removed a duplicate green paratroopa
2025-09-18 21:28:07 -03:00
Lean
209079fb0c bunch of lost levels changes
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
2025-09-17 16:16:54 -03:00
JHDev2006
3773bdaf64 added the game 2025-09-13 16:30:32 +01:00