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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
Added Pause menu BGM setting
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@@ -203,7 +203,17 @@ func load_sfx_map(json := {}) -> void:
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func handle_music() -> void:
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if Global.in_title_screen:
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current_level_theme = ""
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AudioServer.set_bus_effect_enabled(1, 0, Global.game_paused)
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# guzlad: hack in the elif because it doesn't unpause itself like the normal music_player does
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if Global.game_paused and Settings.file.audio.pause_bgm == 0:
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AudioManager.music_player.stream_paused = true
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AudioManager.music_override_player.stream_paused = true
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return
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elif AudioManager.music_override_player.stream_paused == true:
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AudioManager.music_override_player.stream_paused = false
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AudioServer.set_bus_effect_enabled(1, 0, Global.game_paused and Settings.file.audio.pause_bgm == 1)
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if is_instance_valid(Global.current_level):
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if Global.current_level.music == null or current_music_override != MUSIC_OVERRIDES.NONE:
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music_player.stop()
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