Merged with Time Limit

This commit is contained in:
KirbyKidJ
2025-09-23 12:24:51 -07:00
parent 6ae94074e5
commit fce9fbc9ff
19 changed files with 7 additions and 22 deletions

View File

@@ -184,7 +184,6 @@ DIFFI_FLAG_LIVES,"Does hitting the top of the flagpole, give an extra life",Flag
DIFFI_GAME_OVER,What happens when hitting a game over? back to start of world? level? game?,Game Over,Game Over,Koniec Gry,Игpa okohчeha,Fin del juego,Game over, ,Game over,Game Over,Oyun Bİttİ,Game Over,Game Over,ゲームオーバー DIFFI_GAME_OVER,What happens when hitting a game over? back to start of world? level? game?,Game Over,Game Over,Koniec Gry,Игpa okohчeha,Fin del juego,Game over, ,Game over,Game Over,Oyun Bİttİ,Game Over,Game Over,ゲームオーバー
DIFFI_LEVEL_DESIGN,Adjusts level design to actually be fair,Level Design,Conception des niveaux,Zarys Poziomu,Дизaйh Уpobhя,Diseño de niveles,Design dei livelli, ,Design ng Lebel,Leveldesign,Level Tasarımı,Desain Level,Design de Nível,ステージデザイン DIFFI_LEVEL_DESIGN,Adjusts level design to actually be fair,Level Design,Conception des niveaux,Zarys Poziomu,Дизaйh Уpobhя,Diseño de niveles,Design dei livelli, ,Design ng Lebel,Leveldesign,Level Tasarımı,Desain Level,Design de Nível,ステージデザイン
DIFFI_TIME,Enables the time limit,Time Limit,Limite de temps,Limit Czasu,Лиmиt bpemehи,Tiempo Limite,Limite di tempo, ,Limit ng Oras,Zeitlimit,Zaman Lİmİtİ,Batas waktu,Tempo Limite,せいげん じかん DIFFI_TIME,Enables the time limit,Time Limit,Limite de temps,Limit Czasu,Лиmиt bpemehи,Tiempo Limite,Limite di tempo, ,Limit ng Oras,Zeitlimit,Zaman Lİmİtİ,Batas waktu,Tempo Limite,せいげん じかん
DIFFI_SECS,Runs the timer in seconds or 0.4x seconds,Timer Style,Style de Timeur,Styl Czasomierz,ctиль taйmep,Minutero Estilo,Stile Timer, ,Style ng Timer,Timer-Stil,Zamanlayıcısı Stİlİ,Gaya Pengatur Waktu,Stile Timer,タイマースタイル
DIFFI_LAKITU,,Lakitu Style,Style de Lakitu,Styl Lakitu,ctиль ЛakиtУ,Estilo Lakitu,Stile lakitu, ,Style ng Lakitu,Lakitu-Modus,Lakİtu Stİlİ,Gaya Lakitu,Estilo de Lakitu,ジュゲム・スタイル DIFFI_LAKITU,,Lakitu Style,Style de Lakitu,Styl Lakitu,ctиль ЛakиtУ,Estilo Lakitu,Stile lakitu, ,Style ng Lakitu,Lakitu-Modus,Lakİtu Stİlİ,Gaya Lakitu,Estilo de Lakitu,ジュゲム・スタイル
DIFFI_BACKSCROLL,"Allows you to move backwards in all levels, unless a custom level says no",Back Scroll,Retour Arrière,Przewijanie Wsteczne,ПpokpУtka haзaд,Scroll hacia atras,Back Scroll, ,Free Camera,Freie Kamera,Gerİ Kaydırma,Scroll Kembali,Rolagem Para Trás,スクロールかいじょ DIFFI_BACKSCROLL,"Allows you to move backwards in all levels, unless a custom level says no",Back Scroll,Retour Arrière,Przewijanie Wsteczne,ПpokpУtka haзaд,Scroll hacia atras,Back Scroll, ,Free Camera,Freie Kamera,Gerİ Kaydırma,Scroll Kembali,Rolagem Para Trás,スクロールかいじょ
DIFFI_GAME_OVER_LVL,,Start of Level,Début du niveau,Początek Poziomu,haчatь c Уpobhя,Inicio del nivel,Inizio del livello, ,Start ng Lebel,Levelanfang,Level Başlangıçı,Awal Level,Começo do Nível,ステージから かいし DIFFI_GAME_OVER_LVL,,Start of Level,Début du niveau,Początek Poziomu,haчatь c Уpobhя,Inicio del nivel,Inizio del livello, ,Start ng Lebel,Levelanfang,Level Başlangıçı,Awal Level,Começo do Nível,ステージから かいし
@@ -214,8 +213,7 @@ DESC_LEVEL_DESIGN_0,,"Level design is the same as the original, can be unfair at
DESC_LEVEL_DESIGN_1,,Level design is adjusted to be much fairer.,Les niveaux sont conçus d'une manière plus juste et agréable.,Zarys poziomów zmieniony na sprawiedliwszy.,Дизaйh Уpobheй ctaл бoлee cпpabeдлиbыm.,El diseño de los niveles se ha ajustado para que sea mucho más justo.,I design dei livelli sono modificati per essere più equilibrati., .,Patas na design ng level,Das Leveldesign wird für ein faireres Spielerlebnis angepasst.,Level tasarımı daha adİl olacak şekİlde ayarlanmıştır.,Desain level disesuaikan agar lebih adil.,O design dos níveis é ajustado para ser muito mais justo.,もうすこし こうへい。 DESC_LEVEL_DESIGN_1,,Level design is adjusted to be much fairer.,Les niveaux sont conçus d'une manière plus juste et agréable.,Zarys poziomów zmieniony na sprawiedliwszy.,Дизaйh Уpobheй ctaл бoлee cпpabeдлиbыm.,El diseño de los niveles se ha ajustado para que sea mucho más justo.,I design dei livelli sono modificati per essere più equilibrati., .,Patas na design ng level,Das Leveldesign wird für ein faireres Spielerlebnis angepasst.,Level tasarımı daha adİl olacak şekİlde ayarlanmıştır.,Desain level disesuaikan agar lebih adil.,O design dos níveis é ajustado para ser muito mais justo.,もうすこし こうへい。
DESC_TIME_0,,There is no time limit in levels.,Il n'y a pas de limite de temps dans ce niveau,Nie ma limitu czasu w poziomach.,ha Уpobhяx hetУ лиmиta bpemehи.,No hay límite de tiempo en los niveles.,Non ci saranno limiti di tempo nei livelli., .,Walang time limit sa mga lebel,Bei Leveln ist kein Zeitlimit vorhanden.,Levellerde zaman lİmİtİ yok.,Tidak ada batasan waktu dalam level.,Não tem tempo limite nos níveis.,ステージに じかんせいげんは ない。 DESC_TIME_0,,There is no time limit in levels.,Il n'y a pas de limite de temps dans ce niveau,Nie ma limitu czasu w poziomach.,ha Уpobhяx hetУ лиmиta bpemehи.,No hay límite de tiempo en los niveles.,Non ci saranno limiti di tempo nei livelli., .,Walang time limit sa mga lebel,Bei Leveln ist kein Zeitlimit vorhanden.,Levellerde zaman lİmİtİ yok.,Tidak ada batasan waktu dalam level.,Não tem tempo limite nos níveis.,ステージに じかんせいげんは ない。
DESC_TIME_1,,There is a time limit in all levels.,Il y a une limite de temps dans ce niveau,Jest limit czasu w poziomach.,ha Уpobhяx ectь лиmиt bpemehи.,Hay un límite de tiempo en todos los niveles.,Ci saranno limiti di tempo nei livelli., .,May time limit sa mga lebel,Bei Leveln gibt es ein Zeitlimit.,Tüm levellerde zaman lİmİtİ var.,Ada batas waktu di semua level.,Tem tempo limite nos níveis.,ステージに じかんせいげんは ある。 DESC_TIME_1,,There is a time limit in all levels.,Il y a une limite de temps dans ce niveau,Jest limit czasu w poziomach.,ha Уpobhяx ectь лиmиt bpemehи.,Hay un límite de tiempo en todos los niveles.,Ci saranno limiti di tempo nei livelli., .,May time limit sa mga lebel,Bei Leveln gibt es ein Zeitlimit.,Tüm levellerde zaman lİmİtİ var.,Ada batas waktu di semua level.,Tem tempo limite nos níveis.,ステージに じかんせいげんは ある。
DESC_SECS_0,,Timer ticks down 0.4x a second.,,,,,,,,,,,, DESC_TIME_2,,"There is a time limit in all levels, but it ticks every second.",Il y a une limite de temps dans ce niveau,Jest limit czasu w poziomach.,ha Уpobhяx ectь лиmиt bpemehи.,Hay un límite de tiempo en todos los niveles.,Ci saranno limiti di tempo nei livelli.," , .",May time limit sa mga lebel,Bei Leveln gibt es ein Zeitlimit.,Tüm levellerde zaman lİmİtİ var.,Ada batas waktu di semua level.,Tem tempo limite nos níveis.,ステージに じかんせいげんは ある。
DESC_SECS_1,,Timer ticks down every full second.,,,,,,,,,,,,
DESC_BACKSCROLL_0,,"You cannot move backwards in levels (unless a custom level allows it), Intended Experience",Vous ne pouvez pas retournez en arrière (sauf si un niveau custom vous l'autorise). Expérience prévue,Nie możesz iść do tyłu (chyba że poziom użytnikowa na to pozwala) Domyślny styl gry,"bы he moжete дbигatьcя haзaд ha Уpobhяx (kpome, ecли пoльзobateльckий Уpobehь пoзboляet), пpeдпoлaгaemый oпыt","No puedes retroceder en los niveles (a menos que un nivel personalizado lo permita), Experiencia prevista","Non puoi tornare indietro nei livelli (a meno che un livello creato dall'utente lo consente), l'esperienza originale."," ( ), ","Walang backscroll, maliban kung pwede sa custom game, klasik na experience","Die Kamera bewegt sich nicht nach links, wie bei den Originalspielen, ausser wenn ein Nutzererstelltes Level es erlaubt.","Levellerde gerİye doğru hareket edemezsİnİz (özel bİr level buna İzİn vermedİğİ sürece), Amaçlanan Deneyİm","Anda tidak dapat bergerak mundur dalam level (kecuali level kustom mengizinkannya), Pengalaman yang Diinginkan","Você não pode andar para trás nos níveis (a menos que um nível customizado o permita), Experiência recomendada.",デフォルトステージモード:もどることはできない。 DESC_BACKSCROLL_0,,"You cannot move backwards in levels (unless a custom level allows it), Intended Experience",Vous ne pouvez pas retournez en arrière (sauf si un niveau custom vous l'autorise). Expérience prévue,Nie możesz iść do tyłu (chyba że poziom użytnikowa na to pozwala) Domyślny styl gry,"bы he moжete дbигatьcя haзaд ha Уpobhяx (kpome, ecли пoльзobateльckий Уpobehь пoзboляet), пpeдпoлaгaemый oпыt","No puedes retroceder en los niveles (a menos que un nivel personalizado lo permita), Experiencia prevista","Non puoi tornare indietro nei livelli (a meno che un livello creato dall'utente lo consente), l'esperienza originale."," ( ), ","Walang backscroll, maliban kung pwede sa custom game, klasik na experience","Die Kamera bewegt sich nicht nach links, wie bei den Originalspielen, ausser wenn ein Nutzererstelltes Level es erlaubt.","Levellerde gerİye doğru hareket edemezsİnİz (özel bİr level buna İzİn vermedİğİ sürece), Amaçlanan Deneyİm","Anda tidak dapat bergerak mundur dalam level (kecuali level kustom mengizinkannya), Pengalaman yang Diinginkan","Você não pode andar para trás nos níveis (a menos que um nível customizado o permita), Experiência recomendada.",デフォルトステージモード:もどることはできない。
DESC_BACKSCROLL_1,,You can move backwards in all levels (unless a custom level prevents it),Vous pouvez retournez en arrière (sauf si un niveau custom vous l'en empêche),Możesz iść do tyłu (chyba że poziom użytnikowa na to nie pozwala) ,"bы moжete дbигatьcя haзaд ha Уpobhяx (kpome, ecли пoльзobateльckий Уpobehь he пoзboляet)",Puedes retroceder en todos los niveles (a menos que un nivel personalizado lo impida).,Puoi tornare indietro nei livelli (a meno che un livello creato dall'utente non lo consente)., ( ),"Free Camera, maliban kung pinagbawal sa custom games","Die Kamera kann sich auch nach links bewegen, ausser wenn ein nutzererstelltes Level es nicht erlaubt.",Tüm levellerde gerİye doğru hareket edebİlİrsİnİz (özel bİr level bunu engellemedİğİ sürece),Anda dapat bergerak mundur di semua level (kecuali level kustom mencegahnya),"Você pode andar para trás em todos os níveis (a menos que um nível customizado não o permita), Experiência recomendada.",デフォルトステージモード:もどることはできる。 DESC_BACKSCROLL_1,,You can move backwards in all levels (unless a custom level prevents it),Vous pouvez retournez en arrière (sauf si un niveau custom vous l'en empêche),Możesz iść do tyłu (chyba że poziom użytnikowa na to nie pozwala) ,"bы moжete дbигatьcя haзaд ha Уpobhяx (kpome, ecли пoльзobateльckий Уpobehь he пoзboляet)",Puedes retroceder en todos los niveles (a menos que un nivel personalizado lo impida).,Puoi tornare indietro nei livelli (a meno che un livello creato dall'utente non lo consente)., ( ),"Free Camera, maliban kung pinagbawal sa custom games","Die Kamera kann sich auch nach links bewegen, ausser wenn ein nutzererstelltes Level es nicht erlaubt.",Tüm levellerde gerİye doğru hareket edebİlİrsİnİz (özel bİr level bunu engellemedİğİ sürece),Anda dapat bergerak mundur di semua level (kecuali level kustom mencegahnya),"Você pode andar para trás em todos os níveis (a menos que um nível customizado não o permita), Experiência recomendada.",デフォルトステージモード:もどることはできる。
DESC_LAKITU_0,,"Lakitu will throw spiny's straight upwards, exactly like in the original games. (was due to a bug)","Lakitu jettera des Hériss en ligne droite verticale, comme il le faisait dans les jeux originaux (à cause d'un bug)","Lakitu rzuca kolczastych prosto w górę, dokładnie jak w oryginale. (Oryginalnie niezamierzane)","ЛakиtУ бУдet пoдбpacыbatь koлючkУ пpяmo bbepx, b toчhoctи kak b opигиhaльhыx игpax. (эto пpoизoшлo из-зa oшибkи)","Lakitu lanzará a los Spiny directamente hacia arriba, exactamente igual que en los juegos originales. (debido a un error)","Lakitu lancerà i koopistrici verticalmente verso l'alto, esattamente come nel gioco originale (questo era a causa di un bug)."," ' , . ( )","Pataas, Klasik na pagtapon ng Lakitu ng spiny","Lakitu wirft Stachis senkrecht nach oben, wie bei den Originalspielen. (Dies passierte aufgrund eines Bugs)",Lakİtu orİjİnal oyunlardakİ gİbİ Spİny'lerİ dümdüz yukarı doğru fırlatacak. (bİr hata nedenİyle),"Lakitu akan melemparkan spiny lurus ke atas, persis seperti di game aslinya. (disebabkan oleh bug)","Lakitus vão arremessar spinys direto para cima, que nem no jogo original.",トゲゾーが うえに なげられる。 DESC_LAKITU_0,,"Lakitu will throw spiny's straight upwards, exactly like in the original games. (was due to a bug)","Lakitu jettera des Hériss en ligne droite verticale, comme il le faisait dans les jeux originaux (à cause d'un bug)","Lakitu rzuca kolczastych prosto w górę, dokładnie jak w oryginale. (Oryginalnie niezamierzane)","ЛakиtУ бУдet пoдбpacыbatь koлючkУ пpяmo bbepx, b toчhoctи kak b opигиhaльhыx игpax. (эto пpoизoшлo из-зa oшибkи)","Lakitu lanzará a los Spiny directamente hacia arriba, exactamente igual que en los juegos originales. (debido a un error)","Lakitu lancerà i koopistrici verticalmente verso l'alto, esattamente come nel gioco originale (questo era a causa di un bug)."," ' , . ( )","Pataas, Klasik na pagtapon ng Lakitu ng spiny","Lakitu wirft Stachis senkrecht nach oben, wie bei den Originalspielen. (Dies passierte aufgrund eines Bugs)",Lakİtu orİjİnal oyunlardakİ gİbİ Spİny'lerİ dümdüz yukarı doğru fırlatacak. (bİr hata nedenİyle),"Lakitu akan melemparkan spiny lurus ke atas, persis seperti di game aslinya. (disebabkan oleh bug)","Lakitus vão arremessar spinys direto para cima, que nem no jogo original.",トゲゾーが うえに なげられる。
1 description en fr pl ru es it ga fil de tr id pt jp
184 CUTSCENE_LL_PEACH_3 CUTSCENE_LL_PEACH_4F Just make sure to get the idea of "The day is saved! You're our hero! Hurrah!" needed for languages which use female pronouns for "hero" (toadette), defaults to male pronouns otherwise Hurrah to {PLAYER} Our only heroine Hourra pour {PLAYER} ! Notre grand héroïne Niech żyje {PLAYER} Nasza bohaterka cлaba {PLAYER} haшa beлиkaя гepoиhя Hurra por {PLAYER} Nuestra única heroína Hurrah a {PLAYER}! la nostra unica eroina. HURRAH TO {PLAYER} OUR ONLY HEROINE Magpugay kay {PLAYER} ! Ang ating bayani Hurra an {PLAYER}! Liebe Heldin, Yaşasın {PLAYER}! Hore untuk {PLAYER}! Pahlawan wanita kita satu-satunya Parabéns {PLAYER} Nossa heroína destemida {PLAYER}ばんざい ゆいいつの ヒーロー
185 CUTSCENE_LL_PEACH_4 CUTSCENE_LL_PEACH_5 Our only hero This ends your trip Notre grand héro C'est ainsi que se termine Nasz bohater Kończy się szlak, haш beлиkий гepoй bot и ckaзkи koheц Nuestro único héroe Aquí termina tu viaje. Il nostro unico eroe. la tua avventura di una lunga amicizia OUR ONLY HERO THIS ENDS YOUR TRIP Ang ating bayani Dito nagtatapos Lieber Held, Somit endet unsere Bİzİm tek kahramanımız Son buldu bu sefer Pahlawan kita satu-satunya Ini mengakhiri perjalanan Anda Nosso herói destemido Aqui termina sua rotina ゆいいつの ヒーロー ながい ゆうじょうの
186 CUTSCENE_LL_PEACH_4F CUTSCENE_LL_PEACH_6 needed for languages which use female pronouns for "hero" (toadette), defaults to male pronouns otherwise Our only heroine Of a long friendship Notre grand héroïne Cette bien longue amitié Nasza bohaterka Przyjaźni znak. haшa beлиkaя гepoиhя Дoлгoй дpУжбы Nuestra única heroína De una larga amistad la nostra unica eroina. e giunta al termine. OUR ONLY HEROINE OF A LONG FRIENDSHIP Ang ating bayani Ang ating paglalakbay Liebe Heldin, Lange Reise. Dostlukla geçen nİce sene Pahlawan wanita kita satu-satunya Dari persahabatan yang panjang Nossa heroína destemida De uma amizade divina ゆいいつの ヒーロー たびが おわる
CUTSCENE_LL_PEACH_5 This ends your trip C'est ainsi que se termine Kończy się szlak, bot и ckaзkи koheц Aquí termina tu viaje. la tua avventura di una lunga amicizia THIS ENDS YOUR TRIP Dito nagtatapos Somit endet unsere Son buldu bu sefer Ini mengakhiri perjalanan Anda Aqui termina sua rotina ながい ゆうじょうの
187 CUTSCENE_LL_PEACH_6 CUTSCENE_LL_PEACH_7 Of a long friendship 100000 PTS. ADDED Cette bien longue amitié 100000 PTS. Rajoutés Przyjaźni znak. 100000 PKT. DODANYCH Дoлгoй дpУжбы 100000 oЧk. ДoБabЛeho De una larga amistad 100000 PTS. AÑADIDOS e giunta al termine. 100000 PT. AGGIUNTI OF A LONG FRIENDSHIP 100000 PTS. ADDED Ang ating paglalakbay 100000 PTS. ADDED Lange Reise. 100,000 Pkt. hinzugefügt Dostlukla geçen nİce sene Her kalan hayat İçİn Dari persahabatan yang panjang 100000 POIN DITAMBAHKAN De uma amizade divina 100000 PTS. ADICIONADOS たびが おわる のこりにんずう 1ごとに
188 CUTSCENE_LL_PEACH_7 CUTSCENE_LL_PEACH_8 100000 PTS. ADDED FOR EACH LIFE LEFT. 100000 PTS. Rajoutés Pour chaque vies restantes 100000 PKT. DODANYCH ZA KAŻDE POZOSTAŁE ŻYCIE. 100000 oЧk. ДoБabЛeho Зa kaЖДУЮ octabШУЮcЯ ЖИЗhЬ 100000 PTS. AÑADIDOS POR CADA VIDA RESTANTE 100000 PT. AGGIUNTI PER OGNI VITA RIMASTA. 100000 PTS. ADDED FOR EACH LIFE LEFT. 100000 PTS. ADDED SA BAWAT LIFE NA NATITIRA. 100,000 Pkt. hinzugefügt für jedes übrige Leben Her kalan hayat İçİn 100.000 Puan Eklendİ! 100000 POIN DITAMBAHKAN UNTUK SETIAP KEHIDUPAN YANG TERSISA. 100000 PTS. ADICIONADOS PARA CADA VIDA RESTANTE. のこりにんずう 1ごとに 100000ポイント かさん
189 CUTSCENE_LL_PEACH_8 MARATHON_SELECT FOR EACH LIFE LEFT. Select Marathon Pour chaque vies restantes Choisir Marathon ZA KAŻDE POZOSTAŁE ŻYCIE. Wybierz Maraton Зa kaЖДУЮ octabШУЮcЯ ЖИЗhЬ bыбepиte mapaфoh POR CADA VIDA RESTANTE Seleccionar maratón PER OGNI VITA RIMASTA. Seleziona maratona FOR EACH LIFE LEFT. SELECT MARATHON SA BAWAT LIFE NA NATITIRA. Pumili ng maraton für jedes übrige Leben Marathon auswählen 100.000 Puan Eklendİ! Maraton Seç UNTUK SETIAP KEHIDUPAN YANG TERSISA. Pilih Marathon PARA CADA VIDA RESTANTE. Selecione uma Maratona 100000ポイント かさん マラソンをえらぶ
213 EDITOR_MAIN_LEVEL_CONFIRM EDITOR_MAIN_OPEN_FOLDER Confirm? Open Folder Confirmer ? Ouvrir Dossier Potwierdzić? Otwórz Folder Пoдtbepдиtь? otkpыtь пaпkУ ¿Confirmar? Abrir carpeta Confermi? Apri cartella CONFIRM? OPEN FOLDER I-confirm? Buksan ang folder Bestätigen? Ordner öffnen Onayla Klasörü Aç Mengonfirmasi? Buka Folder Confirmar? Abrir Pasta かくにん? フォルダをひらく
214 EDITOR_MAIN_OPEN_FOLDER EDITOR_MAIN_REFRESH Open Folder Refresh List Ouvrir Dossier Rafraîchir Liste Otwórz Folder Odśwież Listę otkpыtь пaпkУ oбhobиtь лиct Abrir carpeta Actualizar lista Apri cartella Aggiorna lista OPEN FOLDER REFRESH LIST Buksan ang folder i-refresh ang list Ordner öffnen Liste aktualisieren Klasörü Aç Lİsteyİ Yenİle Buka Folder Perbarui Daftar Abrir Pasta Recarregar Lista フォルダをひらく リストをこうしん
215 EDITOR_MAIN_REFRESH EDITOR_MAIN_LSS Refresh List Browse LSS Rafraîchir Liste Surfer sur LSS Odśwież Listę Przeglądaj LSS oбhobиtь лиct Пoиck b LSS Actualizar lista Explorar LSS Aggiorna lista Esplora LSS REFRESH LIST BROWSE LSS i-refresh ang list Humanap sa LSS Liste aktualisieren LSS durchsuchen Lİsteyİ Yenİle LSS'ye Gözat Perbarui Daftar Jelajahi LSS Recarregar Lista Pesquisa LSS リストをこうしん LSSをえつらんする
216 EDITOR_MAIN_LSS EDITOR_LSS_SORT Browse LSS Sort: Surfer sur LSS Filtre: Przeglądaj LSS Filtruj Пoиck b LSS coptиpobka: Explorar LSS Ordenar Esplora LSS Filtra: BROWSE LSS SORT: Humanap sa LSS Sort: LSS durchsuchen Sortieren: LSS'ye Gözat Sırala: Jelajahi LSS Menyortir: Pesquisa LSS Organizar: LSSをえつらんする ならべかえる:
EDITOR_LSS_SORT Sort: Filtre: Filtruj coptиpobka: Ordenar Filtra: SORT: Sort: Sortieren: Sırala: Menyortir: Organizar: ならべかえる:
217 EDITOR_LSS_SORT_FEATURED Featured Mis en avant Wyróżnione pekomehдУemыe Destacados In evidenza FEATURED Featured Empfohlen Öne Çıkan Unggulan Destaque にんき
218 EDITOR_LSS_SORT_RECENT Recent Récent Ostatnie heдabhиe Recientes Più recente RECENT Bago Neu Yenİ Terkini Recente あたらしい
219 EDITOR_LSS_SORT_DOWNLOADS Downloads Téléchargements Pobrane ckaчиbahия Descargas Più scaricati DOWNLOADS mga nakadownload Downloads İndİrİlenler Unduhan Downloads ダウンロードすう

View File

@@ -537,7 +537,7 @@ size_flags_vertical = 3
theme_override_constants/separation = -4 theme_override_constants/separation = -4
script = ExtResource("4_avtty") script = ExtResource("4_avtty")
category_name = "SETTINGS_DIFFICULTY" category_name = "SETTINGS_DIFFICULTY"
options = [NodePath("DamageStyle"), NodePath("Checkpoints"), NodePath("ExtraCheckpoints"), NodePath("Lives"), NodePath("FlagpoleLives"), NodePath("GameOverStyle"), NodePath("LevelDesign"), NodePath("BackScroll"), NodePath("TimeLimit"), NodePath("TimerStyle"), NodePath("LakituStyle")] options = [NodePath("DamageStyle"), NodePath("Checkpoints"), NodePath("ExtraCheckpoints"), NodePath("Lives"), NodePath("FlagpoleLives"), NodePath("GameOverStyle"), NodePath("LevelDesign"), NodePath("BackScroll"), NodePath("TimeLimit"), NodePath("LakituStyle")]
description_node = NodePath("Description/AutoScrollContainer/MarginContainer/Desc") description_node = NodePath("Description/AutoScrollContainer/MarginContainer/Desc")
[node name="Control" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty"] [node name="Control" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty"]
@@ -612,16 +612,8 @@ settings_category = "difficulty"
layout_mode = 2 layout_mode = 2
option_key = "time_limit" option_key = "time_limit"
title = "DIFFI_TIME" title = "DIFFI_TIME"
value_descs = Array[String](["DESC_TIME_0", "DESC_TIME_1"]) value_descs = Array[String](["DESC_TIME_0", "DESC_TIME_1", "DESC_TIME_2"])
values = ["SETTING_OFF", "SETTING_ON"] values = ["SETTING_OFF", "SETTINGS_CLASSIC", "SETTINGS_MODERN"]
settings_category = "difficulty"
[node name="TimerStyle" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty" groups=["Options"] instance=ExtResource("3_dl6kk")]
layout_mode = 2
option_key = "timer_style"
title = "DIFFI_SECS"
value_descs = Array[String](["DESC_SECS_0", "DESC_SECS_1"])
values = ["SETTINGS_CLASSIC", "SETTINGS_MODERN"]
settings_category = "difficulty" settings_category = "difficulty"
[node name="LakituStyle" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty" groups=["Options"] instance=ExtResource("3_dl6kk")] [node name="LakituStyle" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty" groups=["Options"] instance=ExtResource("3_dl6kk")]
@@ -643,7 +635,7 @@ size_flags_vertical = 3
theme_override_styles/panel = SubResource("StyleBoxEmpty_ksnto") theme_override_styles/panel = SubResource("StyleBoxEmpty_ksnto")
[node name="AutoScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty/Description"] [node name="AutoScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer/VBoxContainer/Difficulty/Description"]
custom_minimum_size = Vector2(0, 40) custom_minimum_size = Vector2(0, 48)
layout_mode = 2 layout_mode = 2
horizontal_scroll_mode = 0 horizontal_scroll_mode = 0
vertical_scroll_mode = 3 vertical_scroll_mode = 3
@@ -928,7 +920,6 @@ script = ExtResource("19_k6yev")
[connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/LevelDesign" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="level_design_changed"] [connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/LevelDesign" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="level_design_changed"]
[connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/BackScroll" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="backscroll_changed"] [connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/BackScroll" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="backscroll_changed"]
[connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/TimeLimit" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="time_limit_changed"] [connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/TimeLimit" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="time_limit_changed"]
[connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/TimerStyle" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="timer_style_changed"]
[connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/LakituStyle" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="lakitu_style_changed"] [connection signal="value_changed" from="PanelContainer/MarginContainer/VBoxContainer/Difficulty/LakituStyle" to="PanelContainer/MarginContainer/VBoxContainer/Difficulty/DifficultySetter" method="lakitu_style_changed"]
[connection signal="deleted" from="PanelContainer/MarginContainer/VBoxContainer/Data/CampaignData" to="PanelContainer/MarginContainer/VBoxContainer/Data/DataDeletion" method="delete_story"] [connection signal="deleted" from="PanelContainer/MarginContainer/VBoxContainer/Data/CampaignData" to="PanelContainer/MarginContainer/VBoxContainer/Data/DataDeletion" method="delete_story"]
[connection signal="deleted" from="PanelContainer/MarginContainer/VBoxContainer/Data/ChallengeModeData" to="PanelContainer/MarginContainer/VBoxContainer/Data/DataDeletion" method="delete_challenge"] [connection signal="deleted" from="PanelContainer/MarginContainer/VBoxContainer/Data/ChallengeModeData" to="PanelContainer/MarginContainer/VBoxContainer/Data/DataDeletion" method="delete_challenge"]

View File

@@ -74,7 +74,6 @@ var file := {
"extra_checkpoints": 0, "extra_checkpoints": 0,
"back_scroll": 0, "back_scroll": 0,
"time_limit": 1, "time_limit": 1,
"timer_style": 0,
"lakitu_style": 0 "lakitu_style": 0
} }
} }

View File

@@ -27,7 +27,7 @@ func handle_main_hud() -> void:
$Main/RedCoins.hide() $Main/RedCoins.hide()
$Main/CoinCount.show() $Main/CoinCount.show()
%Combo.hide() %Combo.hide()
$Timer.paused = Settings.file.difficulty.timer_style == 1 $Timer.paused = Settings.file.difficulty.time_limit == 2
$%Time.show() $%Time.show()
%Stopwatch.hide() %Stopwatch.hide()
%PB.hide() %PB.hide()
@@ -180,7 +180,7 @@ func activate_pause_menu() -> void:
const HURRY_UP = preload("res://Assets/Audio/BGM/HurryUp.mp3") const HURRY_UP = preload("res://Assets/Audio/BGM/HurryUp.mp3")
func on_timeout() -> void: func on_timeout() -> void:
if Global.can_time_tick and is_instance_valid(Global.current_level) and Settings.file.difficulty.time_limit == 1: if Global.can_time_tick and is_instance_valid(Global.current_level) and Settings.file.difficulty.time_limit > 0:
if Global.level_editor != null: if Global.level_editor != null:
if Global.level_editor.current_state != LevelEditor.EditorState.PLAYTESTING: if Global.level_editor.current_state != LevelEditor.EditorState.PLAYTESTING:
return return

View File

@@ -15,9 +15,6 @@ func flag_lives_changed(new_value := 0) -> void:
func time_limit_changed(new_value := 0) -> void: func time_limit_changed(new_value := 0) -> void:
Settings.file.difficulty.time_limit = new_value Settings.file.difficulty.time_limit = new_value
func timer_style_changed(new_value := 0) -> void:
Settings.file.difficulty.timer_style = new_value
func game_over_changed(new_value := 0) -> void: func game_over_changed(new_value := 0) -> void:
Settings.file.difficulty.game_over_behaviour = new_value Settings.file.difficulty.game_over_behaviour = new_value