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Slower Timer Difficulty Setting
Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2. NOTE: The translations will need to be checked properly.
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@@ -15,6 +15,9 @@ func flag_lives_changed(new_value := 0) -> void:
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func time_limit_changed(new_value := 0) -> void:
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Settings.file.difficulty.time_limit = new_value
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func timer_style_changed(new_value := 0) -> void:
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Settings.file.difficulty.timer_style = new_value
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func game_over_changed(new_value := 0) -> void:
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Settings.file.difficulty.game_over_behaviour = new_value
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