mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 23:48:11 +00:00
added in coin sparkles to blue coins and red coins
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@@ -8,6 +8,9 @@ const collection_sounds := [preload("uid://drr1qqeuhmv6m"), preload("uid://de1tk
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var already_collected := false
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var can_spawn_particles := false
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@onready var COIN_SPARKLE = load("res://Scenes/Prefabs/Particles/RedCoinSparkle.tscn")
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func _ready() -> void:
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already_collected = ChallengeModeHandler.is_coin_collected(id)
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if already_collected == false:
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@@ -25,4 +28,14 @@ func _physics_process(delta: float) -> void:
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velocity.y += (15 / delta) * delta
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func vanish() -> void:
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queue_free()
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if can_spawn_particles:
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$Sprite.queue_free()
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summon_particle()
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else:
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queue_free()
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func summon_particle() -> void:
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var node = COIN_SPARKLE.instantiate()
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node.finished.connect(queue_free)
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node.global_position = global_position
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add_sibling(node)
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