From f35740d0caabcfabc26e90dd889a542a2b4e8160 Mon Sep 17 00:00:00 2001 From: John Cooper McDonald Date: Tue, 14 Oct 2025 10:22:00 -0500 Subject: [PATCH] Fix physics overwriting character ceiling bump speed for brick blocks (#545) * Fix physics overwriting character ceiling bump speed for brick blocks * Update BrickBlock.gd * Update BrickBlock.gd * Update BrickBlock.gd --- Scripts/Classes/Blocks/BrickBlock.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/Scripts/Classes/Blocks/BrickBlock.gd b/Scripts/Classes/Blocks/BrickBlock.gd index 1ef429e..c09882c 100644 --- a/Scripts/Classes/Blocks/BrickBlock.gd +++ b/Scripts/Classes/Blocks/BrickBlock.gd @@ -13,6 +13,7 @@ func check_brick_empty() -> void: func on_block_hit(player: Player) -> void: if player.power_state.hitbox_size == "Big": if item == null: + self.add_collision_exception_with(player) # Don't bonk with physics, will be handled after block is broken await get_tree().physics_frame destroy() Global.score += 50