diff --git a/Scripts/Classes/Blocks/BrickBlock.gd b/Scripts/Classes/Blocks/BrickBlock.gd index 1ef429e..c09882c 100644 --- a/Scripts/Classes/Blocks/BrickBlock.gd +++ b/Scripts/Classes/Blocks/BrickBlock.gd @@ -13,6 +13,7 @@ func check_brick_empty() -> void: func on_block_hit(player: Player) -> void: if player.power_state.hitbox_size == "Big": if item == null: + self.add_collision_exception_with(player) # Don't bonk with physics, will be handled after block is broken await get_tree().physics_frame destroy() Global.score += 50