Changed instruments to be .wav instead of .ogg

This commit is contained in:
JHDev2006
2025-09-19 18:18:55 +01:00
parent 394d8fa620
commit f18d2e3575
45 changed files with 29699 additions and 6799 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=58 format=3 uid="uid://ct5rrpa7uehkk"]
[gd_scene load_steps=59 format=3 uid="uid://ct5rrpa7uehkk"]
[ext_resource type="Texture2D" uid="uid://y0c3ajq7uoei" path="res://Assets/Sprites/Tilesets/Terrain/TerrainTemplate.png" id="1_vdakf"]
[ext_resource type="PackedScene" uid="uid://dsa8lpl7n8ge0" path="res://Scenes/Prefabs/Blocks/BrickBlocks/BrickBlock.tscn" id="2_5enc8"]
@@ -1776,6 +1776,19 @@ func replace_pipes() -> void:
tiles.set_cell(i, 0, Vector2i(tiles.get_cell_atlas_coords(i).x, tiles.get_cell_atlas_coords(i).y % 2))
"
[sub_resource type="GDScript" id="GDScript_hqc4a"]
script/source = "extends Node
@onready var tile_map: TileMapLayer = get_parent()
const BRICK_BLOCK = preload(\"uid://dsa8lpl7n8ge0\")
func _ready() -> void:
for i in tile_map.get_used_cells_by_id(0, Vector2i(0, 4)):
tile_map.set_cell(i, -1)
var node = BRICK_BLOCK.instantiate()
node.global_position = i * Vector2i(16, 16) + Vector2i(8, 8)
add_child(node)
"
[node name="Tiles" type="TileMapLayer"]
z_index = -1
tile_set = SubResource("TileSet_g81ue")
@@ -1854,4 +1867,7 @@ script = SubResource("GDScript_vt0hv")
[node name="PipeReplacer" type="Node" parent="."]
script = SubResource("GDScript_vdakf")
[node name="BrickBlockSpawner" type="Node" parent="."]
script = SubResource("GDScript_hqc4a")
[connection signal="child_entered_tree" from="." to="." method="on_child_entered_tree"]