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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
Changed instruments to be .wav instead of .ogg
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=58 format=3 uid="uid://ct5rrpa7uehkk"]
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[gd_scene load_steps=59 format=3 uid="uid://ct5rrpa7uehkk"]
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[ext_resource type="Texture2D" uid="uid://y0c3ajq7uoei" path="res://Assets/Sprites/Tilesets/Terrain/TerrainTemplate.png" id="1_vdakf"]
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[ext_resource type="PackedScene" uid="uid://dsa8lpl7n8ge0" path="res://Scenes/Prefabs/Blocks/BrickBlocks/BrickBlock.tscn" id="2_5enc8"]
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@@ -1776,6 +1776,19 @@ func replace_pipes() -> void:
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tiles.set_cell(i, 0, Vector2i(tiles.get_cell_atlas_coords(i).x, tiles.get_cell_atlas_coords(i).y % 2))
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"
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[sub_resource type="GDScript" id="GDScript_hqc4a"]
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script/source = "extends Node
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@onready var tile_map: TileMapLayer = get_parent()
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const BRICK_BLOCK = preload(\"uid://dsa8lpl7n8ge0\")
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func _ready() -> void:
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for i in tile_map.get_used_cells_by_id(0, Vector2i(0, 4)):
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tile_map.set_cell(i, -1)
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var node = BRICK_BLOCK.instantiate()
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node.global_position = i * Vector2i(16, 16) + Vector2i(8, 8)
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add_child(node)
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"
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[node name="Tiles" type="TileMapLayer"]
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z_index = -1
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tile_set = SubResource("TileSet_g81ue")
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@@ -1854,4 +1867,7 @@ script = SubResource("GDScript_vt0hv")
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[node name="PipeReplacer" type="Node" parent="."]
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script = SubResource("GDScript_vdakf")
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[node name="BrickBlockSpawner" type="Node" parent="."]
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script = SubResource("GDScript_hqc4a")
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[connection signal="child_entered_tree" from="." to="." method="on_child_entered_tree"]
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