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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
fixed pipes, being terrible and i hate them
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@@ -43,6 +43,11 @@ func run_pipe_check() -> void:
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exit_pipe()
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func _physics_process(_delta: float) -> void:
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if enter_direction >= 2:
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$Hitbox.scale.y = 8
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else:
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$Hitbox.scale.y = 1
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if Engine.is_editor_hint() == false:
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in_game()
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update_visuals()
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@@ -98,12 +103,13 @@ func in_game() -> void:
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if exit_only:
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return
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for i in hitbox.get_overlapping_areas():
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if i.owner is Player:
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if i.owner is Player and can_enter:
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run_player_check(i.owner)
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func run_player_check(player: Player) -> void:
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# guzlad: Added support for characters with a hitbox height below 1.0 to enter pipes underwater
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if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and can_enter and (player.is_on_floor() or enter_direction == 1 or player.gravity_vector != Vector2.DOWN or (!player.is_on_floor() and enter_direction == 3)) and player.state_machine.state.name == "Normal":
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print(player.is_actually_on_floor())
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if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and (player.is_on_floor() or enter_direction == 1):
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can_enter = false
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pipe_entered.emit()
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DiscoLevel.can_meter_tick = false
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