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you can now bind UI / Menu options to keys in the settings
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@@ -2,6 +2,7 @@ class_name LevelEditorVisibleNode
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extends Node2D
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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update()
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if Global.level_editor != null:
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Global.level_editor.editor_start.connect(update)
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