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Refactored Small Crouching and Big Crouching
- Added new variables to `CharacterInfo.json` - Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
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@@ -34,8 +34,10 @@
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"DEATH_JUMP_HEIGHT": 300.0,
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"can_air_turn": false,
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"can_air_turn": false
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},
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"small_hitbox_scale": [1.0, 1.0],
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"big_hitbox_scale": [1.0, 1.0]
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"small_crouch_scale": 0.75,
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"big_hitbox_scale": [1.0, 1.0],
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"big_crouch_scale": 0.5
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}
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