Fixed SMBS coin heavens, wrong warping you to SMB1, HOPEFULLY fixed some weird coin heaven deaths, and also added zip checking to the rom verifier, so that bad sprite rips dont happen (HOPEFULLY)

This commit is contained in:
JHDev2006
2025-09-16 10:41:31 +01:00
parent e39bfa4cd5
commit e438354bf8
15 changed files with 1789 additions and 1756 deletions

View File

@@ -5,8 +5,8 @@ extends Node2D
func _ready() -> void:
Level.vine_warp_level = heaven_scene
Level.in_vine_level = false
if Level.in_vine_level and PipeArea.exiting_pipe_id == -1:
Level.in_vine_level = false
for i in get_tree().get_nodes_in_group("Players"):
i.global_position = global_position
i.reset_physics_interpolation()

View File

@@ -18,7 +18,6 @@ func _ready() -> void:
idx += 1
func activate() -> void:
CameraHandler.cam_locked = true
for i in get_tree().get_nodes_in_group("Labels"):
i.show()
for i in get_tree().get_nodes_in_group("Plants"):