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Fixed SMBS coin heavens, wrong warping you to SMB1, HOPEFULLY fixed some weird coin heaven deaths, and also added zip checking to the rom verifier, so that bad sprite rips dont happen (HOPEFULLY)
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@@ -24,6 +24,9 @@ func physics_update(delta: float) -> void:
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in_air()
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handle_movement(delta)
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handle_animations()
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handle_death_pits()
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func handle_death_pits() -> void:
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if player.global_position.y > 64 and not Level.in_vine_level and player.auto_death_pit:
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player.die(true)
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elif player.global_position.y < Global.current_level.vertical_height - 32 and player.gravity_vector == Vector2.UP:
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