Updated Lost Levels Castle WATER Tileset (i forgor) (#388)

* Updated Castle WATER Tileset (i forgor)

Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it

Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.

* Fucked up a pixel on the regular Brick Block
This commit is contained in:
KirbyKidJ
2025-09-26 06:15:03 -07:00
committed by GitHub
parent 3ef51b8ec2
commit e0a4d2d3c9
8 changed files with 47 additions and 3 deletions

View File

@@ -96,6 +96,7 @@
"res://Assets/Sprites/Tilesets/Terrain/CastleANN.png",
"res://Assets/Sprites/Tilesets/Terrain/CastleLL.png",
"res://Assets/Sprites/Tilesets/Terrain/CastleWater.png",
"res://Assets/Sprites/Tilesets/Terrain/CastleWaterANN.png",
"res://Assets/Sprites/Tilesets/Terrain/CastleWaterLL.png",
"res://Assets/Sprites/Tilesets/Terrain/CastleWaterSP.png",
"res://Assets/Sprites/Tilesets/Terrain/Desert.png",
@@ -155,6 +156,6 @@
"res://Assets/Sprites/UI/TitleSMB1.png",
"res://Assets/Sprites/UI/TitleSMBS.png",
"res://Assets/Sprites/UI/TitleSMBLL.png",
"res://Assets/Sprites/UI/TitleSMBANN.png",
"res://Assets/Sprites/UI/TitleSMBANN.png"
]
}