Fixed randomly dying, on ultrawide resolutions

Turns out the bg liquids still had collisions, so if setup right, they would still kill the player, has now been fixed!
This commit is contained in:
JHDev2006
2025-09-19 14:24:32 +01:00
parent 864d38258f
commit dcb32855e4
2 changed files with 43 additions and 47 deletions

View File

@@ -785,7 +785,6 @@ metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="LiquidLayer" type="Parallax2D" parent="."]
process_mode = 1
visible = false
visibility_layer = 2
z_index = 50
z_as_relative = false
@@ -795,18 +794,15 @@ repeat_times = 4
[node name="Water" parent="LiquidLayer" instance=ExtResource("33_7urbp")]
process_mode = 1
visible = false
z_as_relative = false
tile_map_data = PackedByteArray("AAAwAAAAAgAAAAAAAAAwAAEAAgAAAAEAAAAxAAAAAgAAAAAAAAAxAAEAAgAAAAEAAAAyAAAAAgAAAAAAAAAyAAEAAgAAAAEAAAAzAAAAAgAAAAAAAAAzAAEAAgAAAAEAAAA0AAAAAgAAAAAAAAA0AAEAAgAAAAEAAAA1AAAAAgAAAAAAAAA1AAEAAgAAAAEAAAA2AAAAAgAAAAAAAAA2AAEAAgAAAAEAAAA3AAAAAgAAAAAAAAA3AAEAAgAAAAEAAAA4AAAAAgAAAAAAAAA4AAEAAgAAAAEAAAA5AAAAAgAAAAAAAAA5AAEAAgAAAAEAAAA6AAAAAgAAAAAAAAA6AAEAAgAAAAEAAAA7AAAAAgAAAAAAAAA7AAEAAgAAAAEAAAA8AAAAAgAAAAAAAAA8AAEAAgAAAAEAAAA9AAAAAgAAAAAAAAA9AAEAAgAAAAEAAAA+AAAAAgAAAAAAAAA+AAEAAgAAAAEAAAA/AAAAAgAAAAAAAAA/AAEAAgAAAAEAAABAAAAAAgAAAAAAAABAAAEAAgAAAAEAAABBAAAAAgAAAAAAAABBAAEAAgAAAAEAAABCAAAAAgAAAAAAAABCAAEAAgAAAAEAAABDAAAAAgAAAAAAAABDAAEAAgAAAAEAAABEAAAAAgAAAAAAAABEAAEAAgAAAAEAAABFAAAAAgAAAAAAAABFAAEAAgAAAAEAAABGAAAAAgAAAAAAAABGAAEAAgAAAAEAAABHAAAAAgAAAAAAAABHAAEAAgAAAAEAAABIAAAAAgAAAAAAAABIAAEAAgAAAAEAAABJAAAAAgAAAAAAAABJAAEAAgAAAAEAAABKAAAAAgAAAAAAAABKAAEAAgAAAAEAAABLAAAAAgAAAAAAAABLAAEAAgAAAAEAAABMAAAAAgAAAAAAAABMAAEAAgAAAAEAAABNAAAAAgAAAAAAAABNAAEAAgAAAAEAAABOAAAAAgAAAAAAAABOAAEAAgAAAAEAAABPAAAAAgAAAAAAAABPAAEAAgAAAAEAAAA=")
[node name="Lava" parent="LiquidLayer" instance=ExtResource("33_7urbp")]
process_mode = 1
visible = false
tile_map_data = PackedByteArray("AAAwAAAAAgAAAAIAAAAwAAEAAgAAAAMAAAAxAAAAAgAAAAIAAAAxAAEAAgAAAAMAAAAyAAAAAgAAAAIAAAAyAAEAAgAAAAMAAAAzAAAAAgAAAAIAAAAzAAEAAgAAAAMAAAA0AAAAAgAAAAIAAAA0AAEAAgAAAAMAAAA1AAAAAgAAAAIAAAA1AAEAAgAAAAMAAAA2AAAAAgAAAAIAAAA2AAEAAgAAAAMAAAA3AAAAAgAAAAIAAAA3AAEAAgAAAAMAAAA4AAAAAgAAAAIAAAA4AAEAAgAAAAMAAAA5AAAAAgAAAAIAAAA5AAEAAgAAAAMAAAA6AAAAAgAAAAIAAAA6AAEAAgAAAAMAAAA7AAAAAgAAAAIAAAA7AAEAAgAAAAMAAAA8AAAAAgAAAAIAAAA8AAEAAgAAAAMAAAA9AAAAAgAAAAIAAAA9AAEAAgAAAAMAAAA+AAAAAgAAAAIAAAA+AAEAAgAAAAMAAAA/AAAAAgAAAAIAAAA/AAEAAgAAAAMAAABAAAAAAgAAAAIAAABAAAEAAgAAAAMAAABBAAAAAgAAAAIAAABBAAEAAgAAAAMAAABCAAAAAgAAAAIAAABCAAEAAgAAAAMAAABDAAAAAgAAAAIAAABDAAEAAgAAAAMAAABEAAAAAgAAAAIAAABEAAEAAgAAAAMAAABFAAAAAgAAAAIAAABFAAEAAgAAAAMAAABGAAAAAgAAAAIAAABGAAEAAgAAAAMAAABHAAAAAgAAAAIAAABHAAEAAgAAAAMAAABIAAAAAgAAAAIAAABIAAEAAgAAAAMAAABJAAAAAgAAAAIAAABJAAEAAgAAAAMAAABKAAAAAgAAAAIAAABKAAEAAgAAAAMAAABLAAAAAgAAAAIAAABLAAEAAgAAAAMAAABMAAAAAgAAAAIAAABMAAEAAgAAAAMAAABNAAAAAgAAAAIAAABNAAEAAgAAAAMAAABOAAAAAgAAAAIAAABOAAEAAgAAAAMAAABPAAAAAgAAAAIAAABPAAEAAgAAAAMAAAA=")
tile_map_data = PackedByteArray("AAAwAAAAAgAAAAIAAQAwAAEAAgAAAAMAAQAxAAAAAgAAAAIAAQAxAAEAAgAAAAMAAQAyAAAAAgAAAAIAAQAyAAEAAgAAAAMAAQAzAAAAAgAAAAIAAQAzAAEAAgAAAAMAAQA0AAAAAgAAAAIAAQA0AAEAAgAAAAMAAQA1AAAAAgAAAAIAAQA1AAEAAgAAAAMAAQA2AAAAAgAAAAIAAQA2AAEAAgAAAAMAAQA3AAAAAgAAAAIAAQA3AAEAAgAAAAMAAQA4AAAAAgAAAAIAAQA4AAEAAgAAAAMAAQA5AAAAAgAAAAIAAQA5AAEAAgAAAAMAAQA6AAAAAgAAAAIAAQA6AAEAAgAAAAMAAQA7AAAAAgAAAAIAAQA7AAEAAgAAAAMAAQA8AAAAAgAAAAIAAQA8AAEAAgAAAAMAAQA9AAAAAgAAAAIAAQA9AAEAAgAAAAMAAQA+AAAAAgAAAAIAAQA+AAEAAgAAAAMAAQA/AAAAAgAAAAIAAQA/AAEAAgAAAAMAAQBAAAAAAgAAAAIAAQBAAAEAAgAAAAMAAQBBAAAAAgAAAAIAAQBBAAEAAgAAAAMAAQBCAAAAAgAAAAIAAQBCAAEAAgAAAAMAAQBDAAAAAgAAAAIAAQBDAAEAAgAAAAMAAQBEAAAAAgAAAAIAAQBEAAEAAgAAAAMAAQBFAAAAAgAAAAIAAQBFAAEAAgAAAAMAAQBGAAAAAgAAAAIAAQBGAAEAAgAAAAMAAQBHAAAAAgAAAAIAAQBHAAEAAgAAAAMAAQBIAAAAAgAAAAIAAQBIAAEAAgAAAAMAAQBJAAAAAgAAAAIAAQBJAAEAAgAAAAMAAQBKAAAAAgAAAAIAAQBKAAEAAgAAAAMAAQBLAAAAAgAAAAIAAQBLAAEAAgAAAAMAAQBMAAAAAgAAAAIAAQBMAAEAAgAAAAMAAQBNAAAAAgAAAAIAAQBNAAEAAgAAAAMAAQBOAAAAAgAAAAIAAQBOAAEAAgAAAAMAAQBPAAAAAgAAAAIAAQBPAAEAAgAAAAMAAQA=")
[node name="Poison" parent="LiquidLayer" instance=ExtResource("33_7urbp")]
process_mode = 1
visible = false
tile_map_data = PackedByteArray("AAAwAAAAAgAAAAYAAAAwAAEAAgAAAAcAAAAxAAAAAgAAAAYAAAAxAAEAAgAAAAcAAAAyAAAAAgAAAAYAAAAyAAEAAgAAAAcAAAAzAAAAAgAAAAYAAAAzAAEAAgAAAAcAAAA0AAAAAgAAAAYAAAA0AAEAAgAAAAcAAAA1AAAAAgAAAAYAAAA1AAEAAgAAAAcAAAA2AAAAAgAAAAYAAAA2AAEAAgAAAAcAAAA3AAAAAgAAAAYAAAA3AAEAAgAAAAcAAAA4AAAAAgAAAAYAAAA4AAEAAgAAAAcAAAA5AAAAAgAAAAYAAAA5AAEAAgAAAAcAAAA6AAAAAgAAAAYAAAA6AAEAAgAAAAcAAAA7AAAAAgAAAAYAAAA7AAEAAgAAAAcAAAA8AAAAAgAAAAYAAAA8AAEAAgAAAAcAAAA9AAAAAgAAAAYAAAA9AAEAAgAAAAcAAAA+AAAAAgAAAAYAAAA+AAEAAgAAAAcAAAA/AAAAAgAAAAYAAAA/AAEAAgAAAAcAAABAAAAAAgAAAAYAAABAAAEAAgAAAAcAAABBAAAAAgAAAAYAAABBAAEAAgAAAAcAAABCAAAAAgAAAAYAAABCAAEAAgAAAAcAAABDAAAAAgAAAAYAAABDAAEAAgAAAAcAAABEAAAAAgAAAAYAAABEAAEAAgAAAAcAAABFAAAAAgAAAAYAAABFAAEAAgAAAAcAAABGAAAAAgAAAAYAAABGAAEAAgAAAAcAAABHAAAAAgAAAAYAAABHAAEAAgAAAAcAAABIAAAAAgAAAAYAAABIAAEAAgAAAAcAAABJAAAAAgAAAAYAAABJAAEAAgAAAAcAAABKAAAAAgAAAAYAAABKAAEAAgAAAAcAAABLAAAAAgAAAAYAAABLAAEAAgAAAAcAAABMAAAAAgAAAAYAAABMAAEAAgAAAAcAAABNAAAAAgAAAAYAAABNAAEAAgAAAAcAAABOAAAAAgAAAAYAAABOAAEAAgAAAAcAAABPAAAAAgAAAAYAAABPAAEAAgAAAAcAAAA=")
[node name="NightTint" type="Node" parent="." node_paths=PackedStringArray("node_to_affect")]