Fixed a checkpoint bug, when playing multiple custom levels

This commit is contained in:
JHDev2006
2025-09-14 19:35:18 +01:00
parent 922c29cc81
commit d6787d648a
2 changed files with 7 additions and 6 deletions

View File

@@ -17,6 +17,7 @@ func _ready() -> void:
Checkpoint.passed = false
Global.world_num = 1
Global.level_num = 1
Global.reset_values()
Checkpoint.sublevel_id = 0
Global.current_campaign = "SMB1"
AudioManager.stop_all_music()