From d372ff4840b0117b4608ed01fe58ac0756e8d638 Mon Sep 17 00:00:00 2001 From: John Cooper McDonald Date: Wed, 22 Oct 2025 10:44:56 -0500 Subject: [PATCH] Fix Bowser not disabling flame generators (#648) --- Scripts/Classes/Entities/Enemies/Bowser.gd | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Scripts/Classes/Entities/Enemies/Bowser.gd b/Scripts/Classes/Entities/Enemies/Bowser.gd index 7e2a4f11..96f69e69 100644 --- a/Scripts/Classes/Entities/Enemies/Bowser.gd +++ b/Scripts/Classes/Entities/Enemies/Bowser.gd @@ -130,8 +130,7 @@ func fireball_hit() -> void: func play_music() -> void: for i: EntityGenerator in get_tree().get_nodes_in_group("EntityGenerators"): if i.entity_scene != null: - if i.entity_scene.resource_path == "res://Scenes/ - Prefabs/Entities/Enemies/BowserFlame.tscn": + if i.entity_scene.resource_path == "res://Scenes/Prefabs/Entities/Enemies/BowserFlame.tscn": i.queue_free() if Settings.file.audio.extra_bgm == 0: return if Global.level_editor != null: