From cc64dc18e89cdef2d4fe0a3d86be93533799b922 Mon Sep 17 00:00:00 2001 From: KirbyKidJ <70983335+KirbyKid256@users.noreply.github.com> Date: Sat, 20 Sep 2025 10:07:05 -0700 Subject: [PATCH] Re-Opened the Minus World Not sure how this bug happened since it worked before. This adds a check for Brick Blocks. If its parent TileMap collision is disabled, the Brick Blocks' collision is also disabled. This allows the user to enter the Minus World as it would be blocked off otherwise. --- Scenes/Parts/Tiles.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/Scenes/Parts/Tiles.tscn b/Scenes/Parts/Tiles.tscn index 54a4bf6..02f01b5 100644 --- a/Scenes/Parts/Tiles.tscn +++ b/Scenes/Parts/Tiles.tscn @@ -1786,6 +1786,7 @@ func _ready() -> void: tile_map.set_cell(i, -1) var node = BRICK_BLOCK.instantiate() node.global_position = (i * Vector2i(16, 16) + Vector2i(8, 8)) + Vector2i(tile_map.global_position) + node.get_node(\"Collision\").disabled = !tile_map.collision_enabled add_child(node) "