Title Screen QOL Theming

This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.

I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.

- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
This commit is contained in:
KirbyKidJ
2025-09-20 22:21:22 -07:00
parent 9ac88f981c
commit cc640c5ac1
6 changed files with 27 additions and 9 deletions

View File

@@ -9,6 +9,7 @@ static var title_first_load = true
@onready var cursor = %Cursor
static var last_theme := "Overworld"
var last_campaign := "SMB1"
var has_achievements_to_unlock := false
@export var active_options: TitleScreenOptions = null
@@ -21,6 +22,7 @@ func _enter_tree() -> void:
Global.current_campaign = Settings.file.game.campaign
Global.in_title_screen = true
Global.current_game_mode = Global.GameMode.NONE
last_campaign = Global.current_campaign
title_first_load = false
func _ready() -> void:
@@ -40,7 +42,11 @@ func _ready() -> void:
Global.player_ghost.apply_data()
get_tree().call_group("PlayerGhosts", "delete")
Global.current_level = null
Global.world_num = clamp(Global.world_num, 1, 8)
Global.world_num = clamp(Global.world_num, 1, get_world_count())
update_title()
func update_title() -> void:
SaveManager.apply_save(SaveManager.load_save(Global.current_campaign))
level_id = Global.level_num - 1
world_id = Global.world_num
update_theme()
@@ -48,8 +54,6 @@ func _ready() -> void:
$LevelBG.time_of_day = ["Day", "Night"].find(Global.theme_time)
$LevelBG.update_visuals()
func play_bgm() -> void:
if has_achievements_to_unlock:
await get_tree().create_timer(3, false).timeout
@@ -66,7 +70,9 @@ func _process(_delta: float) -> void:
$BGM.play()
func campaign_selected() -> void:
SaveManager.apply_save(SaveManager.load_save(Global.current_campaign))
if last_campaign != Global.current_campaign:
last_campaign = Global.current_campaign
update_title()
if Global.current_campaign == "SMBANN":
Global.current_game_mode = Global.GameMode.CAMPAIGN
$CanvasLayer/AllNightNippon/WorldSelect.open()