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There! you can now reset your campaign WITHOUT worrying about deleting everything else
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@@ -105,7 +105,6 @@ func ground_acceleration(delta: float) -> void:
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target_accel = player.RUN_SKID
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else:
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target_accel = player.WALK_SKID
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player.velocity.x = move_toward(player.velocity.x, target_move_speed * player.input_direction, (target_accel / delta) * delta)
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func deceleration(delta: float) -> void:
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