From ca050380a26c4e799179daf6f0ad4c37ae6ff72f Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Sat, 4 Oct 2025 11:04:05 +0100 Subject: [PATCH] fixed lakitu throwing enemies causing their direction to be 0 --- Scripts/Classes/Entities/Enemies/Lakitu.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Scripts/Classes/Entities/Enemies/Lakitu.gd b/Scripts/Classes/Entities/Enemies/Lakitu.gd index 9caf65f..aef3665 100644 --- a/Scripts/Classes/Entities/Enemies/Lakitu.gd +++ b/Scripts/Classes/Entities/Enemies/Lakitu.gd @@ -82,7 +82,7 @@ func throw_spiny() -> void: node.velocity = Vector2(0, -150) if fixed_throw: node.velocity.x = 50 * (sign(player.global_position.x - global_position.x)) - node.set("direction", sign(node.velocity.x)) + node.set("direction", sign(node.velocity.x)) add_sibling(node) if Settings.file.audio.extra_sfx == 1: AudioManager.play_sfx("lakitu_throw", global_position)