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Merge pull request #341 from KirbyKid256/pulls/lock-and-key-fix
Doors and Key Fixes
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@@ -294,6 +294,8 @@ func return_to_editor() -> void:
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return_editor_tiles()
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%Camera.enabled = true
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%Camera.make_current()
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KeyItem.total_collected = 0
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Door.unlocked_doors.clear()
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editor_start.emit()
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current_state = EditorState.IDLE
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handle_hud()
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@@ -87,6 +87,7 @@ func player_exit(player: Player) -> void:
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exiting_door_id = -1
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can_enter = false
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LevelEditor.play_door_transition = false
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if same_scene_exiting_door != null: same_scene_exiting_door.get_node("Sprite").play("Idle")
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same_scene_exiting_door = null
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player.global_position = global_position
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player.recenter_camera()
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