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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-23 16:00:54 +00:00
fixed a bug where the invincibility palette would stop after collecting a starman at the last second
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@@ -43,6 +43,7 @@ region_rect = Rect2(0, 16, 32, 16)
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shape = SubResource("RectangleShape2D_4k6gi")
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shape = SubResource("RectangleShape2D_4k6gi")
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[node name="PlacePreview" type="Node2D" parent="."]
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[node name="PlacePreview" type="Node2D" parent="."]
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visible = false
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z_index = 1
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z_index = 1
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[node name="NW" type="Sprite2D" parent="PlacePreview"]
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[node name="NW" type="Sprite2D" parent="PlacePreview"]
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@@ -891,7 +891,8 @@ func do_smoke_effect() -> void:
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func on_timeout() -> void:
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func on_timeout() -> void:
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AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.STAR)
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AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.STAR)
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await get_tree().create_timer(1, false).timeout
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await get_tree().create_timer(1, false).timeout
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is_invincible = false
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if $StarTimer.is_stopped():
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is_invincible = false
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func on_area_entered(area: Area2D) -> void:
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func on_area_entered(area: Area2D) -> void:
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