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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Added special scrolling to menu + fixes (#618)
* Added Special Scrolling to the visuals menu * Added the actual functionality for special scrolling to work with menu * Fixed PC-8801 mode if smooth transitions are enabled * Special scrolling, not-so special translations
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@@ -26,8 +26,9 @@ const SCROLL_DIFFERENCE := 48.0
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var can_diff := true
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# guzlad: old Special scrolling variables kept for reference purposes
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static var sp_screen_scroll := false
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static var sp_scroll_style := 1
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#static var sp_scroll_style := 1
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var sp_scrolling := false
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@@ -35,6 +36,7 @@ func _exit_tree() -> void:
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cam_locked = false
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func _physics_process(delta: float) -> void:
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sp_screen_scroll = Settings.file.visuals.smbs_scroll > 0
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handle_camera(delta)
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last_position = global_position
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@@ -127,11 +129,13 @@ func do_sp_scroll(direction := 1) -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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get_tree().paused = true
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var distance = get_viewport().get_visible_rect().size.x - 32
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if sp_scroll_style == 0:
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if Settings.file.visuals.smbs_scroll == 1: #Sharp X1 (smooth)
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var tween = create_tween()
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tween.tween_property(self, "camera_position:x", camera_position.x + (distance * direction), 1)
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await tween.finished
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else:
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else: #PC-8801 (black screen)
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if Settings.file.visuals.transition_animation:
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Global.get_node("Transition").get_node("TransitionBlock").modulate.a = 1
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Global.get_node("Transition").show()
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await get_tree().create_timer(0.5).timeout
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camera_position.x += distance * direction
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