Merge pull request #104 from aloelucidity/main

Fix entering a pipe not properly resetting animation speed
This commit is contained in:
Joe H
2025-09-14 19:35:52 +01:00
committed by GitHub

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@@ -16,6 +16,7 @@ func physics_update(delta: float) -> void:
player.direction = int(player.pipe_enter_direction.x) player.direction = int(player.pipe_enter_direction.x)
player.sprite.scale.x = player.direction player.sprite.scale.x = player.direction
else: else:
player.sprite.speed_scale = 1
player.play_animation("Pipe") player.play_animation("Pipe")
func exit() -> void: func exit() -> void: