Fix lingering Hammer issues (#607)

* Fix lingering Hammer issues

* CannonBall gib

* Spike Block and Rocky Wrench cleanup

* Update SpikeBlock.tscn

* Update PlayerDetection.gd
This commit is contained in:
John Cooper McDonald
2025-10-16 12:02:29 -05:00
committed by GitHub
parent 8474bc3c19
commit ae4317f9e5
9 changed files with 57 additions and 45 deletions

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://bumvqjhs2xxka"]
[gd_scene load_steps=8 format=3 uid="uid://bumvqjhs2xxka"]
[ext_resource type="Script" uid="uid://bfdtqldkrv4dn" path="res://Scripts/Classes/Entities/Enemies/CannonBall.gd" id="1_yim3j"]
[ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="2_il73j"]
[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="2_yim3j"]
[ext_resource type="JSON" path="res://Assets/Sprites/Enemies/CannonBall.json" id="3_874xq"]
[ext_resource type="Script" uid="uid://chj8hu207lrh" path="res://Scripts/Classes/Components/EnemyPlayerDetection.gd" id="3_pydrn"]
@@ -28,16 +27,14 @@ mode = 1
resource_json = ExtResource("3_874xq")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="PlayerDetection" type="Area2D" parent="."]
script = ExtResource("2_il73j")
metadata/_custom_type_script = "uid://cnheej0sxmoxg"
[node name="Hitbox" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
[node name="Shape" type="CollisionShape2D" parent="Hitbox"]
shape = SubResource("RectangleShape2D_yim3j")
[node name="EnemyPlayerDetection" type="Node" parent="." node_paths=PackedStringArray("hitbox")]
script = ExtResource("3_pydrn")
hitbox = NodePath("../PlayerDetection")
hitbox = NodePath("../Hitbox")
height = 0
metadata/_custom_type_script = "uid://chj8hu207lrh"
@@ -52,6 +49,7 @@ metadata/_custom_type_script = "uid://c3gg32ivrlq8n"
script = ExtResource("5_il73j")
metadata/_custom_type_script = "uid://5octqlf4ohel"
[connection signal="killed" from="." to="GibSpawner" method="summon_gib"]
[connection signal="hammer_player_hit" from="EnemyPlayerDetection" to="." method="die_from_hammer"]
[connection signal="invincible_player_hit" from="EnemyPlayerDetection" to="." method="die_from_object"]
[connection signal="player_hit" from="EnemyPlayerDetection" to="." method="damage_player"]