Fix lingering Hammer issues (#607)

* Fix lingering Hammer issues

* CannonBall gib

* Spike Block and Rocky Wrench cleanup

* Update SpikeBlock.tscn

* Update PlayerDetection.gd
This commit is contained in:
John Cooper McDonald
2025-10-16 12:02:29 -05:00
committed by GitHub
parent 8474bc3c19
commit ae4317f9e5
9 changed files with 57 additions and 45 deletions

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://cx0ak5ctcg0mi" path="res://Scripts/Classes/Entities/Enemies/Icicle.gd" id="1_dnx1i"]
[ext_resource type="Texture2D" uid="uid://rbln0ee0fknc" path="res://Assets/Sprites/Enemies/Icicle.png" id="2_1h8cl"]
[ext_resource type="Script" uid="uid://cnheej0sxmoxg" path="res://Scripts/Parts/PlayerDetection.gd" id="3_1h8cl"]
[ext_resource type="Script" uid="uid://chj8hu207lrh" path="res://Scripts/Classes/Components/EnemyPlayerDetection.gd" id="2_5y583"]
[ext_resource type="Script" uid="uid://364rywt44hy6" path="res://Scripts/Classes/UI/PackSprite.gd" id="3_dnx1i"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dnx1i"]
@@ -52,6 +52,11 @@ collision_mask = 55
script = ExtResource("1_dnx1i")
metadata/_custom_type_script = "uid://bpydbpyjk1mt4"
[node name="EnemyPlayerDetection" type="Node" parent="." node_paths=PackedStringArray("hitbox")]
script = ExtResource("2_5y583")
hitbox = NodePath("../Hitbox")
metadata/_custom_type_script = "uid://chj8hu207lrh"
[node name="Sprite" type="Sprite2D" parent="."]
position = Vector2(0, -8)
texture = ExtResource("2_1h8cl")
@@ -65,8 +70,6 @@ shape = SubResource("RectangleShape2D_dnx1i")
[node name="Hitbox" type="Area2D" parent="."]
visible = false
script = ExtResource("3_1h8cl")
metadata/_custom_type_script = "uid://cnheej0sxmoxg"
[node name="Shape" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(0, -6)
@@ -81,5 +84,10 @@ libraries = {
&"": SubResource("AnimationLibrary_2sios")
}
[connection signal="player_entered" from="Hitbox" to="." method="damage_player"]
[connection signal="player_entered" from="Hitbox" to="." method="destroy" unbinds=1]
[connection signal="killed" from="." to="." method="destroy" unbinds=1]
[connection signal="hammer_player_hit" from="EnemyPlayerDetection" to="." method="die_from_hammer"]
[connection signal="invincible_player_hit" from="EnemyPlayerDetection" to="." method="die_from_object"]
[connection signal="player_hit" from="EnemyPlayerDetection" to="." method="damage_player"]
[connection signal="player_hit" from="EnemyPlayerDetection" to="." method="destroy" unbinds=1]
[connection signal="player_stomped_on" from="EnemyPlayerDetection" to="." method="damage_player"]
[connection signal="player_stomped_on" from="EnemyPlayerDetection" to="." method="destroy" unbinds=1]