Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix

Hitbox Change for When Small and Crouching
This commit is contained in:
guzlad
2025-10-10 00:39:37 +02:00
committed by GitHub
8 changed files with 64 additions and 31 deletions

View File

@@ -34,8 +34,10 @@
"DEATH_JUMP_HEIGHT": 300.0, "DEATH_JUMP_HEIGHT": 300.0,
"can_air_turn": false, "can_air_turn": false
}, },
"small_hitbox_scale": [1.0, 1.0], "small_hitbox_scale": [1.0, 1.0],
"big_hitbox_scale": [1.0, 1.0] "small_crouch_scale": 0.75,
"big_hitbox_scale": [1.0, 1.0],
"big_crouch_scale": 0.5
} }

View File

@@ -34,8 +34,10 @@
"DEATH_JUMP_HEIGHT": 300.0, "DEATH_JUMP_HEIGHT": 300.0,
"can_air_turn": false, "can_air_turn": false
}, },
"small_hitbox_scale": [1, 1], "small_hitbox_scale": [1.0, 1.0],
"big_hitbox_scale": [1.0, 1.0] "small_crouch_scale": 0.75,
"big_hitbox_scale": [1.0, 1.0],
"big_crouch_scale": 0.5
} }

View File

@@ -34,8 +34,10 @@
"DEATH_JUMP_HEIGHT": 300.0, "DEATH_JUMP_HEIGHT": 300.0,
"can_air_turn": false, "can_air_turn": false
}, },
"small_hitbox_scale": [1.0, 1.0], "small_hitbox_scale": [1.0, 1.0],
"big_hitbox_scale": [1.0, 1.0] "small_crouch_scale": 0.75,
"big_hitbox_scale": [1.0, 1.0],
"big_crouch_scale": 0.5
} }

View File

@@ -34,8 +34,10 @@
"DEATH_JUMP_HEIGHT": 300.0, "DEATH_JUMP_HEIGHT": 300.0,
"can_air_turn": false, "can_air_turn": false
}, },
"small_hitbox_scale": [1.0, 1.0], "small_hitbox_scale": [1.0, 1.0],
"big_hitbox_scale": [1.0, 1.0] "small_crouch_scale": 0.75,
"big_hitbox_scale": [1.0, 1.0],
"big_crouch_scale": 0.5
} }

View File

@@ -712,7 +712,7 @@ position = Vector2(0, -13)
collision_layer = 0 collision_layer = 0
collision_mask = 384 collision_mask = 384
[node name="SmallShape" type="CollisionShape2D" parent="LavaPoisonDetect"] [node name="SmallShape" type="CollisionShape2D" parent="LavaPoisonDetect" groups=["SmallCollisions"]]
position = Vector2(0, 5.75) position = Vector2(0, 5.75)
shape = SubResource("RectangleShape2D_uwhl4") shape = SubResource("RectangleShape2D_uwhl4")
debug_color = Color(1, 0, 0, 0.419608) debug_color = Color(1, 0, 0, 0.419608)
@@ -1050,8 +1050,8 @@ one_way_collision = true
script = ExtResource("35_nbkfn") script = ExtResource("35_nbkfn")
[node name="BigCollision" type="CollisionPolygon2D" parent="." groups=["BigCollisions"]] [node name="BigCollision" type="CollisionPolygon2D" parent="." groups=["BigCollisions"]]
visible = false
polygon = PackedVector2Array(-4, -2, -2, 0, 2, 0, 4, -2, 4, -23, 1, -28, -1, -28, -4, -23) polygon = PackedVector2Array(-4, -2, -2, 0, 2, 0, 4, -2, 4, -23, 1, -28, -1, -28, -4, -23)
one_way_collision = true
script = ExtResource("35_nbkfn") script = ExtResource("35_nbkfn")
[node name="FootL" type="CollisionShape2D" parent="." groups=["StepCollision"]] [node name="FootL" type="CollisionShape2D" parent="." groups=["StepCollision"]]
@@ -1096,22 +1096,21 @@ collision_layer = 0
collision_mask = 4 collision_mask = 4
[node name="SmallShape" type="CollisionShape2D" parent="BlockCollision" node_paths=PackedStringArray("link") groups=["SmallCollisions"]] [node name="SmallShape" type="CollisionShape2D" parent="BlockCollision" node_paths=PackedStringArray("link") groups=["SmallCollisions"]]
visible = false position = Vector2(0, -3.375)
position = Vector2(0, -16.875)
shape = SubResource("RectangleShape2D_d7xah") shape = SubResource("RectangleShape2D_d7xah")
debug_color = Color(1, 0, 0, 0.419608) debug_color = Color(1, 0, 0, 0.419608)
script = ExtResource("21_jl70t") script = ExtResource("21_jl70t")
offset = Vector2(0, 13.5)
link = NodePath("../../SmallCollision") link = NodePath("../../SmallCollision")
metadata/scalable = false
[node name="BigShape" type="CollisionShape2D" parent="BlockCollision" node_paths=PackedStringArray("link") groups=["BigCollisions"]] [node name="BigShape" type="CollisionShape2D" parent="BlockCollision" node_paths=PackedStringArray("link") groups=["BigCollisions"]]
position = Vector2(0, -32) position = Vector2(0, -6)
shape = SubResource("RectangleShape2D_34tqy") shape = SubResource("RectangleShape2D_34tqy")
disabled = true disabled = true
debug_color = Color(1, 0, 0, 0.419608) debug_color = Color(1, 0, 0, 0.419608)
script = ExtResource("21_jl70t") script = ExtResource("21_jl70t")
offset = Vector2(0, 26)
link = NodePath("../../BigCollision") link = NodePath("../../BigCollision")
metadata/scalable = false
[node name="TimerWarn" type="AudioStreamPlayer" parent="."] [node name="TimerWarn" type="AudioStreamPlayer" parent="."]
process_mode = 3 process_mode = 3

View File

@@ -3,10 +3,16 @@ extends CollisionPolygon2D
@export var offset := Vector2.ZERO @export var offset := Vector2.ZERO
@export var height := 0.0 @export var height := 0.0
@export var hitbox := Vector3.ONE
var crouching := false
func _physics_process(_delta: float) -> void: func _physics_process(_delta: float) -> void:
scale = Vector2(hitbox.x, hitbox.y)
if crouching and get_meta("scalable", true): scale.y *= hitbox.z
update() update()
func update() -> void: func update() -> void:
var height_to_use = height var height_to_use = height
if get_meta("scalable", true):
position.y = -height_to_use / 2 * scale.y - offset.y position.y = -height_to_use / 2 * scale.y - offset.y

View File

@@ -2,16 +2,19 @@
extends CollisionShape2D extends CollisionShape2D
@export var offset := Vector2.ZERO @export var offset := Vector2.ZERO
@export var link: Node2D @export var link: CollisionPolygon2D
@export var hitbox := Vector3.ONE
func _ready() -> void: var crouching := false
set_process(Engine.is_editor_hint())
func _process(_delta: float) -> void: func _physics_process(_delta: float) -> void:
scale = Vector2(hitbox.x, hitbox.y)
if crouching and get_meta("scalable", true): scale.y *= hitbox.z
update() update()
func update() -> void: func update() -> void:
var height_to_use = shape.size.y var height_to_use = shape.size.y
if link != null: if link != null:
height_to_use *= link.scale.y * link.scale.y height_to_use *= link.scale.y * link.scale.y
if get_meta("scalable", true):
position.y = -height_to_use / 2 * scale.y - offset.y position.y = -height_to_use / 2 * scale.y - offset.y

View File

@@ -61,7 +61,10 @@ var total_keys := 0
set_power_state_frame() set_power_state_frame()
var character := "Mario" var character := "Mario"
var crouching := false var crouching := false:
get(): # You can't crouch if the animation somehow doesn't exist.
if not sprite.sprite_frames.has_animation("Crouch"): return false
return crouching
var skidding := false var skidding := false
var bumping := false var bumping := false
@@ -145,6 +148,7 @@ const ANIMATION_FALLBACKS := {
"Run": "Move", "Run": "Move",
"PipeWalk": "Move", "PipeWalk": "Move",
"LookUp": "Idle", "LookUp": "Idle",
"Crouch": "Idle",
"CrouchFall": "Crouch", "CrouchFall": "Crouch",
"CrouchJump": "Crouch", "CrouchJump": "Crouch",
"CrouchBump": "Bump", "CrouchBump": "Bump",
@@ -227,12 +231,12 @@ func apply_character_physics() -> void:
for i in get_tree().get_nodes_in_group("SmallCollisions"): for i in get_tree().get_nodes_in_group("SmallCollisions"):
var hitbox_scale = json.get("small_hitbox_scale", [1, 1]) var hitbox_scale = json.get("small_hitbox_scale", [1, 1])
i.scale = Vector2(hitbox_scale[0], hitbox_scale[1]) i.hitbox = Vector3(hitbox_scale[0], hitbox_scale[1] if i.get_meta("scalable", true) else 1, json.get("small_crouch_scale", 0.75))
i.update() i._physics_process(0)
for i in get_tree().get_nodes_in_group("BigCollisions"): for i in get_tree().get_nodes_in_group("BigCollisions"):
var hitbox_scale = json.get("big_hitbox_scale", [1, 1]) var hitbox_scale = json.get("big_hitbox_scale", [1, 1])
i.scale = Vector2(hitbox_scale[0], hitbox_scale[1]) i.hitbox = Vector3(hitbox_scale[0], hitbox_scale[1] if i.get_meta("scalable", true) else 1, json.get("big_crouch_scale", 0.5))
i.update() i._physics_process(0)
func apply_classic_physics() -> void: func apply_classic_physics() -> void:
var json = JSON.parse_string(FileAccess.open("res://Resources/ClassicPhysics.json", FileAccess.READ).get_as_text()) var json = JSON.parse_string(FileAccess.open("res://Resources/ClassicPhysics.json", FileAccess.READ).get_as_text())
@@ -466,7 +470,15 @@ func handle_invincible_palette() -> void:
func handle_block_collision_detection() -> void: func handle_block_collision_detection() -> void:
if ["Pipe"].has(state_machine.state.name): return if ["Pipe"].has(state_machine.state.name): return
match power_state.hitbox_size:
"Small":
var points: Array = $SmallCollision.polygon
points.sort_custom(func(a, b): return a.y < b.y)
$BlockCollision.position.y = points.front().y * $SmallCollision.scale.y
"Big":
var points: Array = $BigCollision.polygon
points.sort_custom(func(a, b): return a.y < b.y)
$BlockCollision.position.y = points.front().y * $BigCollision.scale.y
if velocity.y <= FALL_GRAVITY: if velocity.y <= FALL_GRAVITY:
for i in $BlockCollision.get_overlapping_bodies(): for i in $BlockCollision.get_overlapping_bodies():
if i is Block: if i is Block:
@@ -483,10 +495,15 @@ func handle_directions() -> void:
var use_big_collision := false var use_big_collision := false
func handle_power_up_states(delta) -> void: func handle_power_up_states(delta) -> void:
for i in get_tree().get_nodes_in_group("SmallCollisions"):
i.disabled = power_state.hitbox_size != "Small"
i.visible = not i.disabled
i.crouching = crouching
for i in get_tree().get_nodes_in_group("BigCollisions"): for i in get_tree().get_nodes_in_group("BigCollisions"):
if i.owner == self: i.disabled = power_state.hitbox_size != "Big"
i.set_deferred("disabled", power_state.hitbox_size == "Small" or crouching) i.visible = not i.disabled
$Checkpoint.position.y = -24 if power_state.hitbox_size == "Small" or crouching else -40 i.crouching = crouching
$Checkpoint.position.y = -24 if power_state.hitbox_size == "Small" else -40
power_state.update(delta) power_state.update(delta)
func handle_wing_flight(delta: float) -> void: func handle_wing_flight(delta: float) -> void: