I realized I didn't need an extra Node2D

This commit is contained in:
KirbyKidJ
2025-09-25 17:57:26 -07:00
parent 2d4b6105b6
commit a7eeab14a3
3 changed files with 1 additions and 9 deletions

View File

@@ -42,7 +42,7 @@ func _process(_delta: float) -> void:
func _physics_process(_delta: float) -> void:
for i: Player in get_tree().get_nodes_in_group("Players"):
if not i.sprite.sprite_frames.has_animation("PoseDoor"): i.can_pose = false; continue
if i.can_pose and i.global_position >= %PosePoint.global_position and i.sprite.sprite_frames.has_animation("PoseDoor"):
if i.can_pose and i.global_position >= global_position and i.sprite.sprite_frames.has_animation("PoseDoor"):
i.is_posing = true; i.can_pose = false
i.play_animation("PoseDoor")
i.sprite.animation_finished.connect(on_pose_finished.bind(i))