I realized I didn't need an extra Node2D

This commit is contained in:
KirbyKidJ
2025-09-25 17:57:26 -07:00
parent 2d4b6105b6
commit a7eeab14a3
3 changed files with 1 additions and 9 deletions

View File

@@ -175,10 +175,6 @@ collision_mask = 0
position = Vector2(21, -9)
shape = SubResource("RectangleShape2D_6fi1c")
[node name="PosePoint" type="Node2D" parent="Overlay/PlayerDetection"]
unique_name_in_owner = true
position = Vector2(-16, 0)
[node name="Overlay2" type="TileMapLayer" parent="Overlay"]
show_behind_parent = true
tile_map_data = PackedByteArray("AAAEAAAAAAAHABQAAAAEAAEAAAAHABQAAAAEAAIAAAAHABQAAAAEAAMAAAAHABQAAAAFAAAAAAAHABQAAAAFAAEAAAAHABQAAAAFAAIAAAAHABQAAAAFAAMAAAAHABQAAAAIAAAAAAAHABQAAAAIAAEAAAAHABQAAAAIAAIAAAAHABQAAAAIAAMAAAAHABQAAAAJAAAAAAAHABQAAAAJAAEAAAAHABQAAAAJAAIAAAAHABQAAAAJAAMAAAAHABQAAAA=")

View File

@@ -155,10 +155,6 @@ collision_mask = 0
position = Vector2(21, -9)
shape = SubResource("RectangleShape2D_4yifo")
[node name="PosePoint" type="Node2D" parent="Overlay/PlayerDetection"]
unique_name_in_owner = true
position = Vector2(-16, 0)
[node name="OverlaySprite" type="Sprite2D" parent="."]
visible = false
z_index = 10