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add new physics parameters and descriptions
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@@ -13,7 +13,7 @@ func enter(msg := {}) -> void:
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player.set_collision_mask_value(i + 1, false)
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player.gravity = player.JUMP_GRAVITY
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if msg["Pit"] == false:
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player.velocity.y = -300
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player.velocity.y = -player.DEATH_JUMP_HEIGHT
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func physics_update(delta: float) -> void:
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if can_fall:
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