made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident

This commit is contained in:
JHDev2006
2025-09-26 21:14:39 +01:00
parent 786a81a7b8
commit a5676640dd
2 changed files with 6 additions and 2 deletions

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@@ -1534,6 +1534,7 @@ metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[connection signal="cancelled" from="CanvasLayer/StoryMode/NewUnbeatenGame/NoBeatenCharSelect" to="CanvasLayer/StoryMode/StoryOptions" method="open"]
[connection signal="selected" from="CanvasLayer/StoryMode/NewUnbeatenGame/NoBeatenCharSelect" to="." method="start_game"]
[connection signal="selected" from="CanvasLayer/StoryMode/NewUnbeatenGame/NoBeatenCharSelect" to="." method="clear_stats"]
[connection signal="selected" from="CanvasLayer/StoryMode/NewUnbeatenGame/NoBeatenCharSelect" to="." method="go_back_to_first_level"]
[connection signal="cancelled" from="CanvasLayer/StoryMode/ContinueUnbeatenGame/CharacterSelect" to="CanvasLayer/StoryMode/StoryOptions" method="open"]
[connection signal="selected" from="CanvasLayer/StoryMode/ContinueUnbeatenGame/CharacterSelect" to="." method="start_game"]
[connection signal="closed" from="CanvasLayer/ChallengeOptions" to="CanvasLayer/Options2" method="open"]