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made it so coins actually coin
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@@ -171,9 +171,6 @@ func _ready() -> void:
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set_power_state_frame()
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if Global.level_editor == null:
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recenter_camera()
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await get_tree().create_timer(0.1, false).timeout
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for i in [$CameraCenterJoint/LeftWall/CollisionShape2D, $CameraCenterJoint/RightWall/CollisionShape2D]:
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i.set_deferred("disabled", false)
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func apply_character_physics() -> void:
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var path = "res://Assets/Sprites/Players/" + character + "/CharacterInfo.json"
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