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Merge pull request #166 from aloelucidity/main
Made Boo unlocks based off of completion time
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@@ -63,8 +63,16 @@ func player_win_race() -> void:
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SpeedrunHandler.run_finished()
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SpeedrunHandler.run_finished()
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run_best_time_check()
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run_best_time_check()
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TimedBooBlock.can_tick = false
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TimedBooBlock.can_tick = false
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if int(BooRaceHandler.cleared_boo_levels[level_id]) <= BooRaceHandler.boo_colour:
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BooRaceHandler.cleared_boo_levels[level_id] = str(BooRaceHandler.boo_colour + 1)
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var cleared_boo: int = 0
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for boo_time in boo.time_needed:
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if SpeedrunHandler.timer < boo_time:
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cleared_boo += 1
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else:
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break
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if int(BooRaceHandler.cleared_boo_levels[level_id]) <= cleared_boo:
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BooRaceHandler.cleared_boo_levels[level_id] = str(cleared_boo)
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print(BooRaceHandler.cleared_boo_levels)
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print(BooRaceHandler.cleared_boo_levels)
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SaveManager.write_save(Global.current_campaign)
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SaveManager.write_save(Global.current_campaign)
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boo.flag_die()
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boo.flag_die()
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