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Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
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@@ -1,18 +1,9 @@
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class_name Explosion
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extends Node2D
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extends Enemy
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const destructable_tiles := {Vector2i(4, 0): Rect2(32, 160, 16, 16), Vector2i(4, 2): Rect2(48, 160, 16, 16)}
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const BLOCK_DESTRUCTION_PARTICLES = preload("uid://cyw7kk1em8h16")
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func on_body_entered(body: Node2D) -> void:
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if body is Block:
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if body.destructable: body.destroy()
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if body is Player:
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body.damage()
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player and area.name != "HammerHitbox":
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area.owner.damage()
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