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Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
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@@ -72,6 +72,6 @@ func on_player_entered(_player: Player) -> void:
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func on_area_exited(area: Area2D) -> void:
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if area.owner is Player:
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if area.owner is Player and area.name != "HammerHitbox":
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if area.owner.state_machine.state.name == "Climb":
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area.owner.state_machine.transition_to("Normal")
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