Update hitboxes for consistency (#608)

Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
This commit is contained in:
John Cooper McDonald
2025-10-17 11:12:57 -05:00
committed by GitHub
parent ed297891fd
commit 9a17f140e0
27 changed files with 246 additions and 209 deletions

View File

@@ -1,7 +1,8 @@
extends PowerUpItem
func collect_item(_player: Player) -> void:
AudioManager.play_sfx("clock_get", global_position)
$Label/AnimationPlayer.play("Appear")
Global.time = clamp(Global.time + 100, 0, 999)
Global.score += 1000
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
AudioManager.play_sfx("clock_get", global_position)
$Label/AnimationPlayer.play("Appear")
Global.time = clamp(Global.time + 100, 0, 999)
Global.score += 1000

View File

@@ -1,4 +1,8 @@
extends PowerUpItem
func play_sfx() -> void:
AudioManager.play_sfx("hachisuke", global_position)
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
AudioManager.play_sfx("hachisuke", global_position)
Global.score += 8000
$ScoreNoteSpawner.spawn_note(8000)
queue_free()

View File

@@ -1,11 +1,8 @@
class_name Hammer
extends Node2D
var velocity := Vector2(0, -200)
var direction := -1
extends Enemy
func _ready() -> void:
velocity = Vector2(0, -200)
$Sprite.flip_h = direction == 1
$Animations.speed_scale = -direction
velocity.x = 120 * direction
@@ -16,10 +13,3 @@ func _physics_process(delta: float) -> void:
global_position += velocity * delta
velocity.y += (Global.entity_gravity / delta) * delta
velocity.y = clamp(velocity.y, -INF, Global.entity_max_fall_speed)
func flag_die() -> void:
queue_free()
func on_area_entered(area: Area2D) -> void:
if area.owner is Player and area.name != "HammerHitbox":
area.owner.damage()

View File

@@ -1,8 +1,6 @@
extends PowerUpItem
func _physics_process(delta: float) -> void:
pass
func on_player_entered(player: Player) -> void:
player.hammer_get()
queue_free()
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
area.owner.hammer_get()
queue_free()

View File

@@ -6,11 +6,12 @@ const SMOKE_PARTICLE = preload("uid://d08nv4qtfouv1")
func _ready() -> void:
$AnimationPlayer.play("Float")
func collected() -> void:
total_collected += 1
AudioManager.play_sfx("key_collect", global_position)
summon_smoke_particle()
queue_free()
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
total_collected += 1
AudioManager.play_sfx("key_collect", global_position)
summon_smoke_particle()
queue_free()
func summon_smoke_particle() -> void:
var node = SMOKE_PARTICLE.instantiate()

View File

@@ -14,8 +14,9 @@ func _ready() -> void:
$Sprite.play("Collected")
set_visibility_layer_bit(0, false)
func on_player_entered(_player: Player) -> void:
collected()
func on_area_entered(area: Area2D) -> void:
if area.owner is Player:
collected()
func collected() -> void:
if already_collected:

View File

@@ -72,6 +72,6 @@ func on_player_entered(_player: Player) -> void:
func on_area_exited(area: Area2D) -> void:
if area.owner is Player:
if area.owner is Player and area.name != "HammerHitbox":
if area.owner.state_machine.state.name == "Climb":
area.owner.state_machine.transition_to("Normal")