Update hitboxes for consistency (#608)

Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
This commit is contained in:
John Cooper McDonald
2025-10-17 11:12:57 -05:00
committed by GitHub
parent ed297891fd
commit 9a17f140e0
27 changed files with 246 additions and 209 deletions

View File

@@ -1,10 +1,9 @@
class_name BowserFlame
extends Node2D
extends Enemy
@export_enum("Straight", "Aimed") var mode := 0
var target_y := 0
var direction := -1
func _ready() -> void:
pass
@@ -16,14 +15,7 @@ func movement(delta: float) -> void:
if mode == 1:
global_position.y = move_toward(global_position.y, target_y, delta * 50)
global_position.x += (100 * direction) * delta
$Sprite.scale.x = direction
func flag_die() -> void:
queue_free()
func on_area_entered(area: Area2D) -> void:
if area.owner is Player and area.name != "HammerHitbox":
area.owner.damage()
$Sprite.scale.x = -direction
func play_sfx() -> void:
AudioManager.play_sfx("bowser_flame", global_position)