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Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
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@@ -1,7 +1,6 @@
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extends Node2D
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extends Enemy
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@export_range(25, 180) var length := 80
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@export_enum("Clockwise", "C-Clockwise") var direction := 0
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@export_range(4, 12) var boo_amount := 10
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@export var spread_boos := false
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@@ -9,10 +8,3 @@ func _physics_process(delta: float) -> void:
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%RotationJoint.global_rotation_degrees = wrap(%RotationJoint.global_rotation_degrees + (45 * [1, -1][direction]) * delta, 0, 360)
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for i in $Boos.get_children():
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i.get_node("Sprite").scale.x = sign(get_tree().get_first_node_in_group("Players").global_position.x + 1 - i.global_position.x)
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player and area.name != "HammerHitbox":
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area.owner.damage()
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func flag_die() -> void:
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queue_free()
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