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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Update hitboxes for consistency (#608)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
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@@ -1,20 +1,14 @@
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extends Node2D
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extends Enemy
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var target_player: Player = null
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var velocity := Vector2.ZERO
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const MOVE_SPEED := 30
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const SMOKE_PARTICLE = preload("uid://d08nv4qtfouv1")
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var direction := -1
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signal killed
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func _physics_process(delta: float) -> void:
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target_player = get_tree().get_first_node_in_group("Players")
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if $TrackJoint.is_attached == false:
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handle_movement(delta)
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$Sprite.scale.x = direction
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$Sprite.scale.x = -direction
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func handle_movement(delta: float) -> void:
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var target_direction = sign(target_player.global_position.x - global_position.x)
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@@ -30,22 +24,6 @@ func handle_movement(delta: float) -> void:
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velocity = lerp(velocity, Vector2.ZERO, delta * 5)
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global_position += velocity * delta
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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if area.owner.is_invincible or area.name == "HammerHitbox":
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die()
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else:
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area.owner.damage()
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func die() -> void:
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summon_smoke_particle()
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queue_free()
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killed.emit()
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func flag_die() -> void:
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die()
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func summon_smoke_particle() -> void:
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var particle = SMOKE_PARTICLE.instantiate()
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particle.global_position = global_position
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