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fixed a world 9 softlocks with the world select menu
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@@ -39,6 +39,8 @@ func open() -> void:
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setup_visuals()
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show()
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await get_tree().process_frame
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if Global.current_game_mode != Global.GameMode.CAMPAIGN:
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selected_world = clamp(selected_world, 0, 7)
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$%SlotContainer.get_child(selected_world).grab_focus()
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active = true
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