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fixed a world 9 softlocks with the world select menu
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@@ -1,6 +1,7 @@
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extends PlayerState
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func enter(_msg := {}) -> void:
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player.can_hurt = false
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player.has_jumped = false
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player.crouching = false
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player.get_node("CameraCenterJoint/RightWall").set_collision_layer_value(1, false)
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