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added piranha plant rotation + a small optimization to playing custom levels?
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@@ -282,7 +282,8 @@ func parse_tiles() -> void:
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for i in entity_layer_nodes:
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if is_instance_valid(i) == false:
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continue
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saved_entity_layers[idx] = i.duplicate(DUPLICATE_USE_INSTANTIATION)
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if load_play == false:
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saved_entity_layers[idx] = i.duplicate(DUPLICATE_USE_INSTANTIATION)
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if i is Player:
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i.direction = 1
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i.velocity = Vector2.ZERO
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