Animated Tilesets for All-Stars Resource Packs

This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.

JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.

The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.

Let me know if you have any suggestions for things I should change or fix.
This commit is contained in:
KirbyKidJ
2025-09-30 00:04:03 -07:00
parent 9311424f55
commit 8b5d9afba9
14 changed files with 332 additions and 34 deletions

View File

@@ -54,6 +54,12 @@ func get_resource(resource: Resource) -> Resource:
send_to_cache(original_resource.resource_path, new_font)
return new_font
elif original_resource is JSON:
var new_json = JSON.new()
new_json.parse(FileAccess.get_file_as_string(path))
send_to_cache(original_resource.resource_path, new_json)
return new_json
send_to_cache(original_resource.resource_path, original_resource)
return original_resource