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Animated Tilesets for All-Stars Resource Packs
This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them. JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids. The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed. Let me know if you have any suggestions for things I should change or fix.
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@@ -85,6 +85,8 @@ func spawn_empty_block() -> void:
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add_sibling(block)
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if get_parent().get_parent() is TrackRider:
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get_parent().get_parent().attached_entity = block
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if get_parent() is TileMapLayer:
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get_parent().erase_cell(get_parent().local_to_map(position))
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block_emptied.emit()
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queue_free()
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@@ -95,4 +97,6 @@ func destroy() -> void:
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var particles = destruction_particle_scene.instantiate()
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particles.global_position = global_position
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add_sibling(particles)
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if get_parent() is TileMapLayer:
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get_parent().erase_cell(get_parent().local_to_map(position))
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queue_free()
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